On Fri, 01 Jun 2018 00:22:21 +1000 Michael Ellerman <m...@ellerman.id.au> wrote:
> Nicholas Piggin <npig...@gmail.com> writes: > > > The stores to update the SLB shadow area must be made as they appear > > in the C code, so that the hypervisor does not see an entry with > > mismatched vsid and esid. Use WRITE_ONCE for this. > > > > GCC has been observed to elide the first store to esid in the update, > > which means that if the hypervisor interrupts the guest after storing > > to vsid, it could see an entry with old esid and new vsid, which may > > possibly result in memory corruption. > > > > Signed-off-by: Nicholas Piggin <npig...@gmail.com> > > --- > > arch/powerpc/mm/slb.c | 8 ++++---- > > 1 file changed, 4 insertions(+), 4 deletions(-) > > > > diff --git a/arch/powerpc/mm/slb.c b/arch/powerpc/mm/slb.c > > index 66577cc66dc9..2f4b33b24b3b 100644 > > --- a/arch/powerpc/mm/slb.c > > +++ b/arch/powerpc/mm/slb.c > > @@ -63,14 +63,14 @@ static inline void slb_shadow_update(unsigned long ea, > > int ssize, > > * updating it. No write barriers are needed here, provided > > * we only update the current CPU's SLB shadow buffer. > > */ > > - p->save_area[index].esid = 0; > > - p->save_area[index].vsid = cpu_to_be64(mk_vsid_data(ea, ssize, flags)); > > - p->save_area[index].esid = cpu_to_be64(mk_esid_data(ea, ssize, index)); > > + WRITE_ONCE(p->save_area[index].esid, 0); > > + WRITE_ONCE(p->save_area[index].vsid, cpu_to_be64(mk_vsid_data(ea, > > ssize, flags))); > > + WRITE_ONCE(p->save_area[index].esid, cpu_to_be64(mk_esid_data(ea, > > ssize, index))); > > What's the code-gen for that look like? I suspect it's terrible? Yeah it's not great. > > Should we just do it in inline-asm I wonder? There should be no fundamental correctness reason why we can't store to a volatile with a byteswap store. The other option we could do is add a compiler barrier() between each store. The reason I didn't is that in theory we don't need to invalidate all memory contents here, but in practice probably the end result code generation would be better. Thanks, Nick