From: Takashi Yamamoto <[EMAIL PROTECTED]>

Add a new routine ps3_get_speid() which returns the logical
SPE ID.  This ID is needed for profiling support.

Signed-off-by: Takashi Yamamoto <[EMAIL PROTECTED]>
Signed-off-by: Geoff Levand <[EMAIL PROTECTED]>
---
 arch/powerpc/platforms/ps3/spu.c |    7 +++++++
 1 file changed, 7 insertions(+)

--- a/arch/powerpc/platforms/ps3/spu.c
+++ b/arch/powerpc/platforms/ps3/spu.c
@@ -27,6 +27,7 @@
 #include <asm/spu.h>
 #include <asm/spu_priv1.h>
 #include <asm/lv1call.h>
+#include <asm/ps3.h>
 
 #include "../cell/spufs/spufs.h"
 #include "platform.h"
@@ -140,6 +141,12 @@ static void _dump_areas(unsigned int spe
        pr_debug("%s:%d: shadow:  %lxh\n", func, line, shadow);
 }
 
+inline u64 ps3_get_spe_id(void *arg)
+{
+       return spu_pdata(arg)->spe_id;
+}
+EXPORT_SYMBOL_GPL(ps3_get_spe_id);
+
 static unsigned long get_vas_id(void)
 {
        unsigned long id;

-- 



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