Hi Geert,

On 3/21/24 17:32, Geert Uytterhoeven wrote:
>>  static int ps3_probe_thread(void *data)
>>  {
>> -       struct ps3_notification_device dev;
>> +       static struct ps3_notification_device dev;
>>         int res;
>>         unsigned int irq;
>>         u64 lpar;
> 
> Making it static increases kernel size for everyone.  So I'd rather
> allocate it dynamically. The thread already allocates a buffer, which
> can be replaced at no cost by allocating a structure containing both
> the ps3_notification_device and the buffer.

This seems like a much better solution.

-Geoff


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