Le 21/07/2026 à 01:11, Thorsten Blum a écrit :
Use cpu_relax() to wait for the execution status SPE_EX_STATE_EXECUTED.
Drop the comments while at it.

Signed-off-by: Thorsten Blum <[email protected]>

Reviewed-by: Christophe Leroy (CS GROUP) <[email protected]>

---
  arch/powerpc/platforms/ps3/spu.c | 10 ++++------
  1 file changed, 4 insertions(+), 6 deletions(-)

diff --git a/arch/powerpc/platforms/ps3/spu.c b/arch/powerpc/platforms/ps3/spu.c
index e4e0b45e1b9d..8545c72385de 100644
--- a/arch/powerpc/platforms/ps3/spu.c
+++ b/arch/powerpc/platforms/ps3/spu.c
@@ -13,6 +13,7 @@
  #include <linux/export.h>
  #include <linux/io.h>
  #include <linux/mm.h>
+#include <linux/processor.h>
#include <asm/spu.h>
  #include <asm/spu_priv1.h>
@@ -363,12 +364,9 @@ static int __init ps3_create_spu(struct spu *spu, void 
*data)
        if (result)
                goto fail_enable;
- /* Make sure the spu is in SPE_EX_STATE_EXECUTED. */
-
-       /* need something better here!!! */
-       while (in_be64(&spu_pdata(spu)->shadow->spe_execution_status)
-               != SPE_EX_STATE_EXECUTED)
-               (void)0;
+       while (in_be64(&spu_pdata(spu)->shadow->spe_execution_status) !=
+              SPE_EX_STATE_EXECUTED)
+               cpu_relax();
return result;


Reply via email to