Maybe using FLIPPER (or GAMECUBE_FLIPPER) instead of GAMECUBE_COMMON
is a good name?
I'd prefer to not use a name that implies a specific hardware to
describe two (mostly) similar but different hardwares.
Hollywood is 100% compatible to Flipper though.
+/*
+ * Each interrupt has a corresponding bit in both
+ * the Interrupt Cause (ICR) and Interrupt Mask (IMR) registers.
+ *
+ * Enabling/disabling an interrupt line involves asserting/clearing
+ * the corresponding bit in IMR. ACK'ing a request simply involves
+ * asserting the corresponding bit in ICR.
+ */
I looked it up in YAGCD; it says that _reading_ the ICR reg already
acks all interrupts (and clears the bits), you never write this reg!
+static void flipper_pic_ack(unsigned int virq)
+{
+ int irq = virq_to_hw(virq);
+ void __iomem *io_base = get_irq_chip_data(virq);
+
+ set_bit(irq, io_base + FLIPPER_ICR);
+}
So it should be a simple write instead of an RMW here, right?
As it is you are ACKing _all_ IRQs as far as I can see.
No, it acks just a single IRQ.
No it doesn't. Say IRQs 1 and 3 are asserted, so the reg contains 0x0a.
Now you want to ack IRQ1; set_bit() will write 0x0a | 0x02, not just
0x02.
Segher
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