> It is not a talent to remember your own code. ;-)
I do have to object here: Remembering where to find a specific fragment
in thousands lines of code may indeed look like a talent to someone,
who can't even remember where his car key is, until he finds it in his
left hand... ;)

> Yeah, you only wrote part of the sample data, because the Write()
> method is
> ignorant as well. It simply assumes 16 bit in this case without
> complaining:
> 
> http://svn.linuxsampler.org/cgi-bin/viewvc.cgi/libgig/trunk/src/gig.cpp?revision=3979&view=markup#l1329
Ah, I see.




> There is one clear difference between the gig engine and sfz engine
> in LS: the
> gig engine is much more efficient. I have seen a report on the ML by
> somebody
> who wrote he easily got CPU saturation with the sfz engine, unlike
> with gig
> and same patches. However he was not motivated enough to deliver
> useful
> profiling data so I could identify the issue.
> 
> In the end I am just maintaining the sfz engine, but I am personally
> not using
> it. So if people don't care enough there, then I don't either.
Fair enough!
I have no clue, how those sampler engines really compare regarding
playback-performance but always felt like using Gigasampler would be
the better choice. That's why I started programming my tool in a way
that it might be expanded to convert e.g. sfz to gig. That's something
I have on my list after my next release, since I want it to make myself
a 'true' replica of the Ivy-Piano sfz and some of its articulations are
not represented in the individual filenames.


> No problem, no hurry.
:) This sounds like an alternative version of 'No woman, no cry'... ;)

Cheers,
Kolja



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