Good day,

Would you please be able to help me create a voice that plays all samples as one shot (loop_mode=one_shot in SFZ) but also cuts off the tail when a new sample is triggered (polyphony=1)? I am overloading and distorting the engine when playing drum hits in quick succession. The polyphony opcode is not yet implemented.

I briefly explored creating a gig instrument in gigedit, but I can't seem to find the options for either one-shot or monophonic playback. Can you please point me in the right direction? Thank you.

Kind regards,

Martin

--
roughgrain.com - Mastering Mentoring
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