On Wed, May 10, 2017 at 08:16:07PM +0200, Sebastian Reuße wrote:
> XkbGetMap is more robust in cases where certain keyboard description
> components
> are missing. XkbGetKeyboard will fail when any component cannot be resolved;
> since XkbAllComponentsMask is requested, any missing component will result in
> the call returning NULL. Since we don’t necessarily need all components (e.g.,
> keyboard geometry, keymap names), we use XkbGetMap instead.
>
> Signed-off-by: Sebastian Reuße <[email protected]>
> ---
> tools/xsetwacom.c | 7 ++++---
> 1 file changed, 4 insertions(+), 3 deletions(-)
>
> diff --git a/tools/xsetwacom.c b/tools/xsetwacom.c
> index bbc92f1..b0f21e4 100644
> --- a/tools/xsetwacom.c
> +++ b/tools/xsetwacom.c
> @@ -1173,9 +1173,10 @@ static int keysym_to_keycode(Display *dpy, KeySym sym)
> XkbStateRec state;
> int kc = 0;
>
> -
> - if (!xkb)
> - xkb = XkbGetKeyboard(dpy, XkbAllComponentsMask, XkbUseCoreKbd);
> + if (!xkb && !(xkb = XkbGetMap(dpy, XkbAllComponentsMask,
> XkbUseCoreKbd))) {
> + fprintf(stderr, "Warning: failed to query keyboard map\n");
> + goto out;
> + }
> XkbGetState(dpy, XkbUseCoreKbd, &state);
>
> for (kc = xkb->min_key_code; kc <= xkb->max_key_code; kc++)
> --
> 2.12.2
pushed, thanks. I made a minor modification for readability before pushing.
I'm not a fan of if (!foo && !(foo = bar())) because it's too easy to read
over it. Slightly better is an explicit NULL comparison:
if (!foo && (foo = bar()) == NULL)
but my favourite here is a simple:
if (!foo)
foo = bar();
if (!foo)
boom
then we just hope the compiler gods shine their light and optimise this ;)
Cheers,
Peter
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