From: Chris Bagwell <ch...@cnpbagwell.com> 1st patch is a high priority fix to filtering logic. I had mistakenly caused filter window size to be 1 sample.
Good news is tablets seem to produce good samples so not extremely noticable. Bad news is you can see jitter when drawing fast circles. The last patch is an update to one I submitted earlier to address Ping's comments (fixed a bug and clarify part of intent is to align with how we store samples). Chris Bagwell (3): Stop resetting filter window each sample processed. Make npoints really track samples in filter window. Use single filter routine for all tools. src/wcmCommon.c | 4 +-- src/wcmFilter.c | 96 +++++++++++++++--------------------------------------- src/wcmFilter.h | 2 - src/wcmUSB.c | 42 ++++++++++++------------ 4 files changed, 49 insertions(+), 95 deletions(-) -- 1.7.3.2 ------------------------------------------------------------------------------ Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! Tap into the largest installed PC base & get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev _______________________________________________ Linuxwacom-devel mailing list Linuxwacom-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/linuxwacom-devel