We wanted to normalize Intuos4 stylus wheel. But I did it on the pad ring instead.
Signed-off-by: Ping Cheng <[email protected]> --- src/wcmUSB.c | 6 +++--- 1 files changed, 3 insertions(+), 3 deletions(-) diff --git a/src/wcmUSB.c b/src/wcmUSB.c index 51161f0..9305985 100644 --- a/src/wcmUSB.c +++ b/src/wcmUSB.c @@ -835,6 +835,9 @@ static int usbParseAbsEvent(WacomCommonPtr common, ds->distance = event->value; break; case ABS_WHEEL: + ds->abswheel = event->value; + break; + case ABS_Z: { double norm = event->value * MAX_ROTATION_RANGE / @@ -842,9 +845,6 @@ static int usbParseAbsEvent(WacomCommonPtr common, ds->abswheel = (int)norm + MIN_ROTATION; break; } - case ABS_Z: - ds->abswheel = event->value; - break; case ABS_THROTTLE: ds->throttle = event->value; break; -- 1.7.2.3 ------------------------------------------------------------------------------ Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! Tap into the largest installed PC base & get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev _______________________________________________ Linuxwacom-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/linuxwacom-devel
