Looks like http://www.unityserver.com is for the wrong product -- if you do a search for "unityserver" + "flash communication server" on google you get nothing, but if you add a space between unity and server you get this:
http://www.moock.org/pipermail/unity-dev/2003-January/000701.html Which has a link to: http://www.moock.org/unity/info/ With this information: What's the difference between Unity and Macromedia's Flash Communication Server? Fundamentally, FlashCom and XMLSocket servers such as Unity share much in common. Both can transfer data between multiple users over a persistent TCP/IP connection. However, there are some significant differences: In addition to data sharing, FlashCom supports video and audio conferencing. Unity uses XML to communicate with Flash. FlashCom communicates with a custom protocol called RTMP, which lets it invoke methods remotely on server-side and client-side objects. By default, FlashCom uses server-side ActionScript for server-side scripting. Unity uses Java. However, both Unity and FlashCom can communicate with other languages and server-side applications. FlashCom is clusterable (it can be distributed over multiple server machines to balance large loads). Unity applications are limited to a single machine. When should I use Unity and when should I use FlashCom? As of December 2002, price and audio/video are the major determining factors. If your application does not require audio/video sharing and has less than 100 simultaneous users, you can create it with Unity for US$100. Or you can create it with FlashCom for US$5000. However, if you are creating an enterprise level application that will stream video of, say, IBM's quarterly report to 10,000 stockholders, then you'll definitley need FlashCom. If you are having a hard time figuring out what multiuser technology to use, feel free to ask [EMAIL PROTECTED] Does Unity work with Flash clients only? No. Like most flash socket servers, unity works with any client that connects to a TCP/IP socket. By default, Unity expects a zero-byte to indicate the end of a transmission (as required by flash), but that character is configurable. > I figured if I was going to get a straight answer, it'd be > from the list. > ----- Original Message ----- > From: "S. Isaac Dealey" <[EMAIL PROTECTED]> > Okay -- then I'm just confirming your initial response. :) > Of course, you > can always email the unityserver folks and ask them. They > may or may not > feed you a line about it. > ----------------------------------------------- > To post, send email to [EMAIL PROTECTED] > To unsubscribe: > Send UNSUBSCRIBE to [EMAIL PROTECTED] > To subscribe / unsubscribe: http://www.dfwcfug.org s. isaac dealey 954-776-0046 new epoch http://www.turnkey.to lead architect, tapestry cms http://products.turnkey.to tapestry api is opensource http://www.turnkey.to/tapi certified advanced coldfusion 5 developer http://www.macromedia.com/v1/handlers/index.cfm?ID=21816 ----------------------------------------------- To post, send email to [EMAIL PROTECTED] To unsubscribe: Send UNSUBSCRIBE to [EMAIL PROTECTED] To subscribe / unsubscribe: http://www.dfwcfug.org
