Looks like http://www.unityserver.com is for the wrong product -- if you do
a search for "unityserver" + "flash communication server" on google you get
nothing, but if you add a space between unity and server you get this:

http://www.moock.org/pipermail/unity-dev/2003-January/000701.html

Which has a link to:
http://www.moock.org/unity/info/

With this information:

What's the difference between Unity and Macromedia's Flash Communication
Server?
Fundamentally, FlashCom and XMLSocket servers such as Unity share much in
common. Both can transfer data between multiple users over a persistent
TCP/IP connection. However, there are some significant differences:
In addition to data sharing, FlashCom supports video and audio conferencing.
Unity uses XML to communicate with Flash. FlashCom communicates with a
custom protocol called RTMP, which lets it invoke methods remotely on
server-side and client-side objects.
By default, FlashCom uses server-side ActionScript for server-side
scripting. Unity uses Java. However, both Unity and FlashCom can communicate
with other languages and server-side applications.
FlashCom is clusterable (it can be distributed over multiple server machines
to balance large loads). Unity applications are limited to a single machine.


When should I use Unity and when should I use FlashCom?
As of December 2002, price and audio/video are the major determining
factors. If your application does not require audio/video sharing and has
less than 100 simultaneous users, you can create it with Unity for US$100.
Or you can create it with FlashCom for US$5000. However, if you are creating
an enterprise level application that will stream video of, say, IBM's
quarterly report to 10,000 stockholders, then you'll definitley need
FlashCom. If you are having a hard time figuring out what multiuser
technology to use, feel free to ask [EMAIL PROTECTED]


Does Unity work with Flash clients only?
No. Like most flash socket servers, unity works with any client that
connects to a TCP/IP socket. By default, Unity expects a zero-byte to
indicate the end of a transmission (as required by flash), but that
character is configurable.


> I figured if I was going to get a straight answer, it'd be
> from the list.

> ----- Original Message -----
> From: "S. Isaac Dealey" <[EMAIL PROTECTED]>

> Okay -- then I'm just confirming your initial response. :)
> Of course, you
> can always email the unityserver folks and ask them. They
> may or may not
> feed you a line about it.

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s. isaac dealey                954-776-0046

new epoch                      http://www.turnkey.to

lead architect, tapestry cms   http://products.turnkey.to

tapestry api is opensource     http://www.turnkey.to/tapi

certified advanced coldfusion 5 developer
http://www.macromedia.com/v1/handlers/index.cfm?ID=21816

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