Reynolds, Jason M. wrote:
They incorporated the moveable monoeye system used by the HCM-PRO but the
poseable neck used by the MG.

Can you tell if part A10 (monoeye) is transparent?  Looks like it is.

Man that's what I'm talking about when I complained about HGUC Dom not
quite taking it all the way. Why can't Dom do the full inverted-T eye?
And now we have the odd situation that Acguy is obviously better
engineered than Zugock and Gogg (a glass eye-shield is a very
conspicuous feature). Consider the importance of an Acguy compared to
Char's Gelgoog, the sticker-eye on the Gelgoog is really shameful.

The arms use extensions as we expected.
It does have the extension piece ala 08th MS Team.
It utilizes replacement hands to handle the retractable claws.

But dual-articulated claws and dual missile hands are pretty good.  I
didn't notice there were two types of missile hands before. But only 2
A15 parts are provided, so it's necessary to take apart a claw hand to
switch between retracted claws pose and dual-articulated claws.  It
would be nice if 4 A15 parts and two A25 parts are provided so that
you can have dual-articulated claws and dual-retracted claws ready for
quick swapping.

There was no attempt to replicate the squatting gimmick.

But overall, Bandai heaped on the gimmicks for a rather ungimmicky MS
(like the other MSM's).    I just want to ask for missile bubble/smoke
trail effects part.  Hmm there's a product idea... why don't B-Club
sale semi-standardized effects parts for HG/MG models?  Just replicate
those from MG Acguy, Hi-Nu Gundam and HGUC Dom etc.

On the whole this is very close to a direct scale down of the MG minus the
squat gimmick.  I definitely will be picking this one up even if I wasn't a
proud IASOTA member.

Yeah. It's nice enough that I will put aside my retroconned-scale
complaint.  The boxart is also a highlight amongst typically
yawn-inducing HGUC boxarts.  I don't think I've ever seen official
artwork that makes Acguy looks as cool as this.

--
Dr. Core
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