Lachlan Hardy said:

  The implications I see are that as gaming becomes more and more
mainstream
  (which is pretty hard to argue with in Western society, I'd say, but
feel
  free to shoot me down), more children are going to retain these skills
into
  adulthood. This would mean that the potential for interfaces to become
more
  complex and more individual will increase in future

That's certainly true but I think the issue streches farther than that,
because most people in their late 40s and 50s weren't exposed to many
kinds of technological UI until late in life; it's not a natural part of
their experience. Whereas younger people have grown up with UIs and
technology much more from an early age, whether they are gamers or not.
People tend to stick with what they know - and what they know happens.
So if young people nowadays know that technology changes every few
months, they'll continue to be used to adapting to that change.

Thinking about my parents, they never used Teletext, never operated a
video recorded or microwave, and certainly never used a computer until
they were in their 30s. I find it immensely encouraging that middle-aged
and older people engage with technology in the way they do. The "silver
surfer" phenomenon is good for everyone.

Is it Guy Kawasaki who keeps warning that the business world will change
when the MySpace generation hits the workforce in a few years time?
Maybe that's when...

Patrick H. Lauke said:

  Do we go completely off at a tangent, using the web browser as a mere
  generic container for ANY kind of innovative, new, non-standard
interaction
  model (aeh...like most flash sites), or should we look at different
user
  agents which do not come with preconceived and/or traditional
interaction
  models? Things like widgets or similar web enabled
applets/docklets/etc...
  completely new UAs with their own interface paradigms...

...Patrick's vision of a "Minority Report" style world will happen :0)
People generally only push the barriers when they've exhausted, or
become bored, with the barriers they've already got.

Of course, the problem with puching boundaries from a UI point of view
is that we will a) step outside of the standards we are trying hard to
promote and b) make the mistakes of the late 90s Flash sites: "mystery
meat" navigation etc. Who knows, as these new user agents are developed
(and it's not a long way off, web browsing on the mobile phone is coming
of age) there may be a whole new set of interface paradigms, as Patrick
said. There's a whole world just waiting to be discovered!

Lachlan Hunt said:

  I don't know of any usability studies, but as a user, this is my
opinion
  of click here links. They create an unnecessary separation between the
  link and the description of the content which only serves to slow the
  user down.

I agree absolutely. Fortunately the marketing department at my work is
generally accepting of copy amendments I make. Here's a couple of recent
examples:

[Click here] to read more -> [Click here to read more] (obviously)

Our product list is available to download, [click here] -> [Click here
to download our product list]

For more information on subscribing, [click here] -> If you don't know
what subscribing means, [find out all about it here]

Keep it up guys, this is really interesting!

Chris
******************************************************
The discussion list for  http://webstandardsgroup.org/

 See http://webstandardsgroup.org/mail/guidelines.cfm
 for some hints on posting to the list & getting help
******************************************************

Reply via email to