Vienna Games Conference
Call for Papers
17.-19. October 2008

Digital games have become a driving factor of contemporary cultural, 
social, and economic development. They are enablers of global cultural 
exchange and serve as entry points for media participation. However, the 
cultural, social and economic significance of games usually remains 
underestimated or misunderstood by the general public. In 2007, the City 
of Vienna decided to host “Game City”, a high profile event bringing 
together representatives of the games industry, non-profit 
organizations, academia and the general public for the discussion of the 
current state of computer games, digital youth cultures and games 
research. One key element of “Game City” was the Vienna Games 
Conference, which had the objective of serving as a public information 
platform as well as an international networking event for game 
researchers of various disciplines. Due to the overwhelming success of 
this concept, the “Game City” event and the Vienna Games Conference will 
be held again in the fall of 2008.

In October 2008, the Vienna Games Conference will address issues related 
to the “Future and Reality of Gaming” (F.R.O.G.) sharing cutting edge 
research and insights on the future of the games industry, game design, 
game theory, game culture and education. The conference aims to 
facilitate the exchange of ideas and current research findings regarding 
innovative theories, concepts and practice models in an engaging and 
convivial atmosphere.

Game theory

     * Trans-disciplinary methods in game research
     * New frontiers in game studies: ludology/narratology post mortem?
     * Border cases: transition from games/leisure to simulation/science


Game design and game industry

     * Applied game studies: how game scholars and practitioners learn 
to listen to each other
     * Innovative forms of gaming (e.g. Alternate Reality Games)
     * Innovations in game design, development and production
     * New forms of interactivity and revolutionary game interfaces
     * The rise of independent gaming (e.g. casual games, art games)


Education and society

     * New methods and theories for game-based learning
     * Theory and practice of „new media literacy“
     * Possibilities and limitations of teaching through digital games
     * The interrelation of games culture, politics and society


Consumption and appropriation

     * Professionalization of gaming cultures (e.g. eSports)
     * Community building: player generated content
     * Games as a new mass culture
     * Novel insights into game cultures



Paper submission:

We encourage participation from a wide range of disciplines including 
Education, Cognitive Psychology, Computer Science, Cultural 
Anthropology, Arts (e.g. fine arts), Human-Computer Interaction, Media 
and Communication Studies, Philosophy and Social Science. Interested 
authors are requested to submit an extended abstract of approximately 
1500 to 2000 words due 28th of March 2008 exclusively as email 
attachments (doc-files or rtf-files) to [EMAIL PROTECTED] Externer 
Link .



All abstracts will be reviewed and judged on originality, quality and 
relevance to the conference. All accepted papers will be published and 
accessible as an open access publication by the Vienna University 
Library (October 2008). In a second review-process suitable papers will 
be selected for an additional publication in printed proceedings (spring 
2009).



Important dates:

Abstract submission: 28th of March 2008

Notification: 25th of April 2008

Full paper: 03rd of October 2008

Conference: 17th till 19th of October 2008



Registration for the conference:

     *
       Early Bird: 25.04. - 26.06.2008
     *
       Registration: 27.06. - 19.10.2008



Conference Fee:

     *
       Early Bird: € 150,- participation fee │ € 50,- participation fee 
for students and staff members of youth organisations
     *
       Regular Registration: € 180,- praticipation fee │ € 65,- 
participation fee for students and staff members of youth organisations

http://www.bupp.at/jart/prj3/bupp/main.jart?rel=de&content-id=1196676584629&reserve-mode=active

q: subotron
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