Vienna Games Conference
Call for Papers
17.-19. October 2008
Digital games have become a driving factor of contemporary cultural,
social, and economic development. They are enablers of global cultural
exchange and serve as entry points for media participation. However, the
cultural, social and economic significance of games usually remains
underestimated or misunderstood by the general public. In 2007, the City
of Vienna decided to host “Game City”, a high profile event bringing
together representatives of the games industry, non-profit
organizations, academia and the general public for the discussion of the
current state of computer games, digital youth cultures and games
research. One key element of “Game City” was the Vienna Games
Conference, which had the objective of serving as a public information
platform as well as an international networking event for game
researchers of various disciplines. Due to the overwhelming success of
this concept, the “Game City” event and the Vienna Games Conference will
be held again in the fall of 2008.
In October 2008, the Vienna Games Conference will address issues related
to the “Future and Reality of Gaming” (F.R.O.G.) sharing cutting edge
research and insights on the future of the games industry, game design,
game theory, game culture and education. The conference aims to
facilitate the exchange of ideas and current research findings regarding
innovative theories, concepts and practice models in an engaging and
convivial atmosphere.
Game theory
* Trans-disciplinary methods in game research
* New frontiers in game studies: ludology/narratology post mortem?
* Border cases: transition from games/leisure to simulation/science
Game design and game industry
* Applied game studies: how game scholars and practitioners learn
to listen to each other
* Innovative forms of gaming (e.g. Alternate Reality Games)
* Innovations in game design, development and production
* New forms of interactivity and revolutionary game interfaces
* The rise of independent gaming (e.g. casual games, art games)
Education and society
* New methods and theories for game-based learning
* Theory and practice of „new media literacy“
* Possibilities and limitations of teaching through digital games
* The interrelation of games culture, politics and society
Consumption and appropriation
* Professionalization of gaming cultures (e.g. eSports)
* Community building: player generated content
* Games as a new mass culture
* Novel insights into game cultures
Paper submission:
We encourage participation from a wide range of disciplines including
Education, Cognitive Psychology, Computer Science, Cultural
Anthropology, Arts (e.g. fine arts), Human-Computer Interaction, Media
and Communication Studies, Philosophy and Social Science. Interested
authors are requested to submit an extended abstract of approximately
1500 to 2000 words due 28th of March 2008 exclusively as email
attachments (doc-files or rtf-files) to [EMAIL PROTECTED] Externer
Link .
All abstracts will be reviewed and judged on originality, quality and
relevance to the conference. All accepted papers will be published and
accessible as an open access publication by the Vienna University
Library (October 2008). In a second review-process suitable papers will
be selected for an additional publication in printed proceedings (spring
2009).
Important dates:
Abstract submission: 28th of March 2008
Notification: 25th of April 2008
Full paper: 03rd of October 2008
Conference: 17th till 19th of October 2008
Registration for the conference:
*
Early Bird: 25.04. - 26.06.2008
*
Registration: 27.06. - 19.10.2008
Conference Fee:
*
Early Bird: € 150,- participation fee │ € 50,- participation fee
for students and staff members of youth organisations
*
Regular Registration: € 180,- praticipation fee │ € 65,-
participation fee for students and staff members of youth organisations
http://www.bupp.at/jart/prj3/bupp/main.jart?rel=de&content-id=1196676584629&reserve-mode=active
q: subotron
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