Currently we have a Project.FxCop file which defines all the enabled/disabled FXCop rules to run. We'd like to migrate to VS2005 and use the built in code analysis (and run it with Team Build, obviously) Has anybody converted a FXCop profile file to the appropriate msbuild equivalent? It seems like there's nothing to do this: http://forums.microsoft.com/MSDN/ShowPost.aspx?PostID=1069170&SiteID=1 The *.FxCop project file looks like this: <Rules> <RuleFiles> <RuleFile Name="$(FxCopDir)\Rules\DesignRules.dll" Enabled="True" AllRulesEnabled="False"> <Rule Name="AbstractTypesShouldNotHaveConstructors" Enabled="True" /> <Rule Name="AvoidEmptyInterfaces" Enabled="True" /> ... And the Project.csproj file looks like this: <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<CodeAnalysisRules>+!Microsoft.Design#CA1012;+!Microsoft.Design#CA1040;-Microsoft.Design#CA1062;etc....</CodeAnalysisRules> </PropertyGroup> I guess all I need is something that maps "AvoidEmptyInterfaces" to "Microsoft.Design#CA1040". Any ideas? OzTFS.com - to unsubscribe from this list, send a message back to the list with 'unsubscribe' as the subject. Powered by mailenable.com - List managed by www.readify.net
