Okay, I understand. But do I've to use doEventLoop()? If yes, how can I say doEventLoop to run the continuePlaying()-methode of my subclass?
And how can I run an Qt-app while doEventLoop runs? I mean do EventLoop() never returns or can I make two threads? With kind regards, Paul Kreker ------------------------------------------------------------------------------------------------------ Trainee to IT Specialist for Application Development Fraunhofer-Institution for Communikation, Informations Processing and Ergonomics (FKIE) Department Sensordata and Information Fusion (SDF) Neuenahrer Str. 20 53343 Wachtberg Germany Phone: +49 228 9435 456 Email: [email protected] <mailto:[email protected]> Web: www.fgan.de <http://www.fgan.de/> ------------------------------------------------------------------------------------------------------ Diese E-Mail kann vertrauliche und/oder rechtlich geschützte Informationen enthalten. Wenn Sie nicht der richtige Adressat sind oder diese E-Mail irrtümlich erhalten haben, informieren Sie bitte sofort den Absender und vernichten Sie diese E-Mail. Das unerlaubte Kopieren, Verbreiten sowie die unbefugte Weitergabe dieser E-Mail, ihrer Anhänge und/oder deren jeweiliger Inhalte ist nicht gestattet. This e-mail may contain confidential and/or privileged information. If you are not the intended recipient or have received this e-mail in error please notify the sender immediately and destroy this e-mail. Any unauthorized copying, disclosure or distribution of this e-mail, its attachments and/or the information contained therein is strictly forbidden. ________________________________ Von: [email protected] [mailto:[email protected]] Im Auftrag von Ross Finlayson Gesendet: Dienstag, 20. April 2010 17:06 An: LIVE555 Streaming Media - development & use Betreff: Re: [Live-devel] First Application All I tried so far was using some source code from openRTSP, but I could actually not figure out where to grab the data. The "openRTSP" code (in "testProgs/playCommon.cpp") saves its incoming data into a file - using the "FileSink" class. Note that "FileSink" is a subclass of "MediaSink", and implements the virtual function "continuePlaying()". If you want to instead do something else with the incoming data, you would use a different subclass (that you would write) of "MediaSink". -- Ross Finlayson Live Networks, Inc. http://www.live555.com/
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