Jens Lincke wrote: > I create an object with state and behavior but then I could not figure out > how to store it. Should I use modules for this?
Yes. I guess I need some documentation about this. :) The Self tutorial has some information on the module system (http://selflanguage.org/_static/tutorial/Tutorial/Language/ImportantObjects/Modules.html), most of which applies to my system too, but here are some quick instructions: 1. Make a slot called JensObject on the Global object. Make it point to your object (by dragging its arrow). Then right-click the slot and choose "be creator." Right-click the slot again and choose "set module..." to put the slot into a new module. 2. Right-click your object and choose "set module..." to put all of the object's slots into the same module. 3. Right-click the world and choose "file out module..." to create a .js file. The idea is that (for now, anyway) the slots in your module need to be reachable via a path of "creator slots" from the Global object. (The outliners also use this creator-slot information to display names for the objects - rather than having an object keep track of its own name, it can deduce its name by examining the path of creator slots from the Global object.) The UI for assigning slots to modules is still a bit clunkier than I'd like - in Self there's a mechanism for automatically guessing which module a slot should belong to, so you usually don't need to do it manually. Adam _______________________________________________ lively-kernel mailing list lively-kernel@hpi.uni-potsdam.de http://lists.hpi.uni-potsdam.de/listinfo/lively-kernel