There's talk lately of presentations and zooming in LK. Came across this about a year ago. Implemented in flash I think. Just some fodder of prior art for review:
http://prezi.com/ On Sun, Apr 11, 2010 at 2:46 PM, Dan Ingalls <[email protected]> wrote: > > Regarding zooming UI's, in addition to Negroponte's early work that Alan > mentioned, you might be interested in this paper: > > Generalized and stationary scrolling, ACM SIGCHI 1999 > Authors: * Randall B. Smith*,* Antero Taivalsaari* > ABSTRACT: > We present a generalized definition of scrolling that unifies a wide range > of existing interaction techniques, from conventional scrolling through pan > and zoom systems and fish-eye views. Furthermore it suggests a useful class > of new scrolling techniques in which objects do not move across the display. > These "stationary scrolling" techniques do not exhibit either of two > problems that plague spatial scrolling system: discontinuity in salience and > the undermining of the user's spatial memory. > > We should notice that Antero was a co-author with Randy. In fact one of > the first experiments Antero did in the Lively project was to play around > with zooming worlds instead of our Squeak Project-like wormholes. I thought > we even had some code from this in our repository, but I don't see it. [I > see that we lost Antero's Sun address from the mail list, so I'll CC him] > > I just tried inspecting the world and evaluating this.scaleBy(1.1) but i > see we currently don't use the world's transform (tsk, tsk). > > - Dan > > _______________________________________________ > lively-kernel mailing list > [email protected] > http://lists.hpi.uni-potsdam.de/listinfo/lively-kernel > >
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