Christopher: Thanks for the fix (indeed it works now) and explanation how debugging is enabled,
Later, Milan On Mon, Feb 13, 2012 at 10:46 AM, Christopher Schuster <[email protected]> wrote: > Hi, > >> after I reloaded the page - In the context of the OE it seems sometimes >> debugger does not come up. > > Setting breakpoints in the OE can be done by enabling "Debug Morphic Scripts" > in the world menu. Unfortunately, this setting is lost after reloading the > page and has to be enabled again. This also means you need to save the script > in the OE again after reloading the page. > >> // Just Ctrl-D on the code BELOW will make Ellipse >> // Shift-Ctrl-D will show debugger, step by step will make the morph >> undefined at line 3 >> var bounds = new Rectangle(0,0,200,100) >> var morph = new lively.morphic.Morph(new > lively.morphic.Shapes.Ellipse(bounds)) >> morph.setFill(Color.yellow) >> morph.openInWorld(); > > Thank you for reporting this bug. It was caused by nested "new" expressions > and is fixed now. > > Bye, > Christopher > _______________________________________________ > lively-kernel mailing list > [email protected] > http://lists.hpi.uni-potsdam.de/listinfo/lively-kernel _______________________________________________ lively-kernel mailing list [email protected] http://lists.hpi.uni-potsdam.de/listinfo/lively-kernel
