I still believe that the easiest "push button" deployment would be an
easy-to-install package for Seaside. The Seaside all-in-one + bundled LK
would be about as good as you could get.
L
On 3/6/13 12:56 PM, Daniel Ingalls wrote:
Hi Chip -
Let me echo your appreciation for Robert answering your earlier post
in depth.
I thought i would add a few comments, for what they are worth
,regarding your latest questions...
Regarding control over "interactivity". What we are talking about
here is the distinction between "design time" behavior and
"deployment" behavior. Because we use the system almost exclusively
for exploration, we have not devoted a lot of attention to making a
good push-button solution to deployment. That said, all the controls
are there in various places, and it would be a fruitful collaboration
if you wanted to seek our advice, and then offer back some
capabilities along the lines of such a solution.
About IE, I'd like to point out that recent releases of IE (9 and
later) are perfectly capable of running LK decently, and it is only a
question of priority that we are not currently supporting IE. If this
matters to you, or anyone else, it would probably not take more than a
week to get things running decently, and then a bit of periodic
testing that can be automated as we do with the other browsers.
About stripping, there is a lot of supporting technology, but no
packaged instrument. Here again, a week or two of playing around
would get you very far, since the serialization that saves worlds is
well-instrumented, and the global method wrapping that performs method
counts is capable of detecting all unused methods for a given test case.
Our community is right now quite small, but also quite capable, and we
are working on plans that should more than double our activity (and in
the kind of direction you seek) in the next couple of months. Stay
tuned for that.
- Dan
--
Squeak from the very start (introduction to Squeak and Pharo Smalltalk for the
(almost) complete and compleate beginner).
https://www.youtube.com/playlist?list=PL6601A198DF14788D&feature=view_all
"Debugging is twice as hard as writing the code in the first place. Therefore, if
you write the code as cleverly as possible, you are, by definition, not smart enough to
debug it." - Brian Kernighan
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