I’m confused how you can see undefined symbols from the Windows platform but 
not the Linux one on OS X… they both have the same pattern of 
declaration/definition/use locations for Initialize() and Terminate().

Your commit will cause multiple definition errors when using Make or building 
on Windows. Make always builds the windows platform, which is why the buildbots 
are breaking.

Ben

From: [email protected] 
[mailto:[email protected]] On Behalf Of Enrico Granata
Sent: Tuesday, October 15, 2013 2:26 PM
To: lldb-commits
Subject: [Lldb-commits] Fwd: buildbot failure in LLVM on 
lldb-x86_64-debian-clang

Hi,
on OSX the PlatformWindows plugin causes a compilation error because of an 
undefined Initialize()/Terminate() pair

By defining them as {} (empty body), that fixes the OSX build, but breaks the 
bot

Anyone familiar with the plugin has ideas?

Enrico Granata
📩 egranata@.com<mailto:egranata@.com>
☎️ 27683

Begin forwarded message:


From: [email protected]<mailto:[email protected]>
Subject: buildbot failure in LLVM on lldb-x86_64-debian-clang
Date: October 15, 2013 at 11:24:14 AM PDT
To: Enrico Granata <[email protected]<mailto:[email protected]>>
Cc: [email protected]<mailto:[email protected]>

The Buildbot has detected a new failure on builder lldb-x86_64-debian-clang 
while building lldb.
Full details are available at:
http://lab.llvm.org:8011/builders/lldb-x86_64-debian-clang/builds/8178

Buildbot URL: http://lab.llvm.org:8011/

Buildslave for this Build: gribozavr1

Build Reason: scheduler
Build Source Stamp: [branch trunk] 192724
Blamelist: enrico

BUILD FAILED: failed compile

sincerely,
-The Buildbot



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