I’m confused how you can see undefined symbols from the Windows platform but not the Linux one on OS X… they both have the same pattern of declaration/definition/use locations for Initialize() and Terminate().
Your commit will cause multiple definition errors when using Make or building on Windows. Make always builds the windows platform, which is why the buildbots are breaking. Ben From: [email protected] [mailto:[email protected]] On Behalf Of Enrico Granata Sent: Tuesday, October 15, 2013 2:26 PM To: lldb-commits Subject: [Lldb-commits] Fwd: buildbot failure in LLVM on lldb-x86_64-debian-clang Hi, on OSX the PlatformWindows plugin causes a compilation error because of an undefined Initialize()/Terminate() pair By defining them as {} (empty body), that fixes the OSX build, but breaks the bot Anyone familiar with the plugin has ideas? Enrico Granata 📩 egranata@.com<mailto:egranata@.com> ☎️ 27683 Begin forwarded message: From: [email protected]<mailto:[email protected]> Subject: buildbot failure in LLVM on lldb-x86_64-debian-clang Date: October 15, 2013 at 11:24:14 AM PDT To: Enrico Granata <[email protected]<mailto:[email protected]>> Cc: [email protected]<mailto:[email protected]> The Buildbot has detected a new failure on builder lldb-x86_64-debian-clang while building lldb. Full details are available at: http://lab.llvm.org:8011/builders/lldb-x86_64-debian-clang/builds/8178 Buildbot URL: http://lab.llvm.org:8011/ Buildslave for this Build: gribozavr1 Build Reason: scheduler Build Source Stamp: [branch trunk] 192724 Blamelist: enrico BUILD FAILED: failed compile sincerely, -The Buildbot
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