zturner created this revision.
zturner added a reviewer: clayborg.

When you configure your launch settings, if you pass a path to an invalid 
program, we would previously hand indefinitely.  This is because a combination 
of two bugs working together.  The first is that we did not attempt to detect 
when handling the request whether the file existed, and we would just pass it 
through to the `Process::Launch` method.  The second is that the 
`Process::Launch` method did not properly report an error in the case where the 
file does not exist.  It actually reported that the launch succeeded, which 
would then cause LLDB to wait on the broadcaster to receive some events, which 
would obviously never come.

Although fixing this in either place independently will get lldb-vscode working 
properly when an invalid executable is specified, I'm fixing it in both places 
because it seems like the right thing to do.  Note that for the first fix (the 
one in `lldb-vscode.cpp`) we were previously checking the value of 
`error.Fail()`, but the previous call did not actually communicate an error via 
an `SBError` return, instead it communicated an error via a null `SBModule` 
return.  So this condition is changed.


https://reviews.llvm.org/D59114

Files:
  lldb/source/Target/Process.cpp
  lldb/tools/lldb-vscode/lldb-vscode.cpp

Index: lldb/tools/lldb-vscode/lldb-vscode.cpp
===================================================================
--- lldb/tools/lldb-vscode/lldb-vscode.cpp
+++ lldb/tools/lldb-vscode/lldb-vscode.cpp
@@ -1227,20 +1227,23 @@
 
   // Grab the name of the program we need to debug and set it as the first
   // argument that will be passed to the program we will debug.
-  const auto program = GetString(arguments, "program");
+  llvm::StringRef program = GetString(arguments, "program");
   if (!program.empty()) {
     lldb::SBFileSpec program_fspec(program.data(), true /*resolve_path*/);
-
     g_vsc.launch_info.SetExecutableFile(program_fspec,
                                         true /*add_as_first_arg*/);
     const char *target_triple = nullptr;
     const char *uuid_cstr = nullptr;
     // Stand alone debug info file if different from executable
     const char *symfile = nullptr;
-    g_vsc.target.AddModule(program.data(), target_triple, uuid_cstr, symfile);
-    if (error.Fail()) {
+    lldb::SBModule module = g_vsc.target.AddModule(
+        program.data(), target_triple, uuid_cstr, symfile);
+    if (!module.IsValid()) {
       response["success"] = llvm::json::Value(false);
-      EmplaceSafeString(response, "message", std::string(error.GetCString()));
+
+      EmplaceSafeString(
+          response, "message",
+          llvm::formatv("Could not load program '{0}'.", program).str());
       g_vsc.SendJSON(llvm::json::Value(std::move(response)));
     }
   }
Index: lldb/source/Target/Process.cpp
===================================================================
--- lldb/source/Target/Process.cpp
+++ lldb/source/Target/Process.cpp
@@ -2519,108 +2519,112 @@
   m_process_input_reader.reset();
 
   Module *exe_module = GetTarget().GetExecutableModulePointer();
-  if (exe_module) {
-    char local_exec_file_path[PATH_MAX];
-    char platform_exec_file_path[PATH_MAX];
-    exe_module->GetFileSpec().GetPath(local_exec_file_path,
-                                      sizeof(local_exec_file_path));
-    exe_module->GetPlatformFileSpec().GetPath(platform_exec_file_path,
-                                              sizeof(platform_exec_file_path));
-    if (FileSystem::Instance().Exists(exe_module->GetFileSpec())) {
-      // Install anything that might need to be installed prior to launching.
-      // For host systems, this will do nothing, but if we are connected to a
-      // remote platform it will install any needed binaries
-      error = GetTarget().Install(&launch_info);
-      if (error.Fail())
-        return error;
+  if (!exe_module) {
+    error.SetErrorString("executable module does not exist");
+    return error;
+  }
 
-      if (PrivateStateThreadIsValid())
-        PausePrivateStateThread();
+  char local_exec_file_path[PATH_MAX];
+  char platform_exec_file_path[PATH_MAX];
+  exe_module->GetFileSpec().GetPath(local_exec_file_path,
+                                    sizeof(local_exec_file_path));
+  exe_module->GetPlatformFileSpec().GetPath(platform_exec_file_path,
+                                            sizeof(platform_exec_file_path));
+  if (FileSystem::Instance().Exists(exe_module->GetFileSpec())) {
+    // Install anything that might need to be installed prior to launching.
+    // For host systems, this will do nothing, but if we are connected to a
+    // remote platform it will install any needed binaries
+    error = GetTarget().Install(&launch_info);
+    if (error.Fail())
+      return error;
 
-      error = WillLaunch(exe_module);
-      if (error.Success()) {
-        const bool restarted = false;
-        SetPublicState(eStateLaunching, restarted);
-        m_should_detach = false;
+    if (PrivateStateThreadIsValid())
+      PausePrivateStateThread();
 
-        if (m_public_run_lock.TrySetRunning()) {
-          // Now launch using these arguments.
-          error = DoLaunch(exe_module, launch_info);
-        } else {
-          // This shouldn't happen
-          error.SetErrorString("failed to acquire process run lock");
+    error = WillLaunch(exe_module);
+    if (error.Success()) {
+      const bool restarted = false;
+      SetPublicState(eStateLaunching, restarted);
+      m_should_detach = false;
+
+      if (m_public_run_lock.TrySetRunning()) {
+        // Now launch using these arguments.
+        error = DoLaunch(exe_module, launch_info);
+      } else {
+        // This shouldn't happen
+        error.SetErrorString("failed to acquire process run lock");
+      }
+
+      if (error.Fail()) {
+        if (GetID() != LLDB_INVALID_PROCESS_ID) {
+          SetID(LLDB_INVALID_PROCESS_ID);
+          const char *error_string = error.AsCString();
+          if (error_string == nullptr)
+            error_string = "launch failed";
+          SetExitStatus(-1, error_string);
         }
+      } else {
+        EventSP event_sp;
+
+        // Now wait for the process to launch and return control to us, and then
+        // call DidLaunch:
+        StateType state = WaitForProcessStopPrivate(event_sp, seconds(10));
+
+        if (state == eStateInvalid || !event_sp) {
+          // We were able to launch the process, but we failed to catch the
+          // initial stop.
+          error.SetErrorString("failed to catch stop after launch");
+          SetExitStatus(0, "failed to catch stop after launch");
+          Destroy(false);
+        } else if (state == eStateStopped || state == eStateCrashed) {
+          DidLaunch();
+
+          DynamicLoader *dyld = GetDynamicLoader();
+          if (dyld)
+            dyld->DidLaunch();
+
+          GetJITLoaders().DidLaunch();
+
+          SystemRuntime *system_runtime = GetSystemRuntime();
+          if (system_runtime)
+            system_runtime->DidLaunch();
+
+          if (!m_os_up)
+            LoadOperatingSystemPlugin(false);
+
+          // We successfully launched the process and stopped, now it the
+          // right time to set up signal filters before resuming.
+          UpdateAutomaticSignalFiltering();
+
+          // Note, the stop event was consumed above, but not handled. This
+          // was done to give DidLaunch a chance to run. The target is either
+          // stopped or crashed. Directly set the state.  This is done to
+          // prevent a stop message with a bunch of spurious output on thread
+          // status, as well as not pop a ProcessIOHandler.
+          SetPublicState(state, false);
+
+          if (PrivateStateThreadIsValid())
+            ResumePrivateStateThread();
+          else
+            StartPrivateStateThread();
 
-        if (error.Fail()) {
-          if (GetID() != LLDB_INVALID_PROCESS_ID) {
-            SetID(LLDB_INVALID_PROCESS_ID);
-            const char *error_string = error.AsCString();
-            if (error_string == nullptr)
-              error_string = "launch failed";
-            SetExitStatus(-1, error_string);
-          }
-        } else {
-          EventSP event_sp;
-
-          // Now wait for the process to launch and return control to us, and then call
-          // DidLaunch:
-          StateType state = WaitForProcessStopPrivate(event_sp, seconds(10));
-
-          if (state == eStateInvalid || !event_sp) {
-            // We were able to launch the process, but we failed to catch the
-            // initial stop.
-            error.SetErrorString("failed to catch stop after launch");
-            SetExitStatus(0, "failed to catch stop after launch");
-            Destroy(false);
-          } else if (state == eStateStopped || state == eStateCrashed) {
-            DidLaunch();
-
-            DynamicLoader *dyld = GetDynamicLoader();
-            if (dyld)
-              dyld->DidLaunch();
-
-            GetJITLoaders().DidLaunch();
-
-            SystemRuntime *system_runtime = GetSystemRuntime();
-            if (system_runtime)
-              system_runtime->DidLaunch();
-
-            if (!m_os_up)
-              LoadOperatingSystemPlugin(false);
-
-            // We successfully launched the process and stopped, now it the
-            // right time to set up signal filters before resuming.
-            UpdateAutomaticSignalFiltering();
-
-            // Note, the stop event was consumed above, but not handled. This
-            // was done to give DidLaunch a chance to run. The target is either
-            // stopped or crashed. Directly set the state.  This is done to
-            // prevent a stop message with a bunch of spurious output on thread
-            // status, as well as not pop a ProcessIOHandler.
-            SetPublicState(state, false);
-
-            if (PrivateStateThreadIsValid())
-              ResumePrivateStateThread();
-            else
-              StartPrivateStateThread();
-
-            // Target was stopped at entry as was intended. Need to notify the
-            // listeners about it.
-            if (state == eStateStopped &&
-                launch_info.GetFlags().Test(eLaunchFlagStopAtEntry))
-              HandlePrivateEvent(event_sp);
-          } else if (state == eStateExited) {
-            // We exited while trying to launch somehow.  Don't call DidLaunch
-            // as that's not likely to work, and return an invalid pid.
+          // Target was stopped at entry as was intended. Need to notify the
+          // listeners about it.
+          if (state == eStateStopped &&
+              launch_info.GetFlags().Test(eLaunchFlagStopAtEntry))
             HandlePrivateEvent(event_sp);
-          }
+        } else if (state == eStateExited) {
+          // We exited while trying to launch somehow.  Don't call DidLaunch
+          // as that's not likely to work, and return an invalid pid.
+          HandlePrivateEvent(event_sp);
         }
       }
-    } else {
-      error.SetErrorStringWithFormat("file doesn't exist: '%s'",
-                                     local_exec_file_path);
     }
+  } else {
+    error.SetErrorStringWithFormat("file doesn't exist: '%s'",
+                                   local_exec_file_path);
   }
+
   return error;
 }
 
_______________________________________________
lldb-commits mailing list
lldb-commits@lists.llvm.org
https://lists.llvm.org/cgi-bin/mailman/listinfo/lldb-commits

Reply via email to