wallace added inline comments.

================
Comment at: lldb/source/API/SBProcess.cpp:772
 
-  return (event.GetBroadcasterClass() == SBProcess::GetBroadcasterClass()) &&
-         !EventIsStructuredDataEvent(event);
+  return Process::ProcessEventData::GetEventDataFromEvent(event.get()) !=
+         nullptr;
----------------
+1


================
Comment at: lldb/tools/lldb-vscode/lldb-vscode.cpp:1976
+    if (state != lldb::eStateConnected) {
+      process.Kill();
+    }
----------------
Kill actually detaches if lldb originally attached to the debuggee. The actual 
implementation says

```
  /// Kills the process and shuts down all threads that were spawned to track
  /// and monitor the process.
  ///
  /// This function is not meant to be overridden by Process subclasses.
  ///
  /// \param[in] force_kill
  ///     Whether lldb should force a kill (instead of a detach) from
  ///     the inferior process.  Normally if lldb launched a binary and
  ///     Destory is called, lldb kills it.  If lldb attached to a
  ///     running process and Destory is called, lldb detaches.  If
  ///     this behavior needs to be over-ridden, this is the bool that
  ///     can be used.
  ///
  /// \return
  ///     Returns an error object.
  Status Destroy(bool force_kill);
```
You could have the restart command reattach to the process instead of failing 
if the user originally attached. 

What do you think of this?


CHANGES SINCE LAST ACTION
  https://reviews.llvm.org/D147831/new/

https://reviews.llvm.org/D147831

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