================
@@ -66,3 +66,47 @@ void Progress::ReportProgress() {
                              m_debugger_id);
   }
 }
+
+void ProgressManager::Initialize() {
+  lldbassert(!InstanceImpl() && "A progress report manager already exists.");
+  InstanceImpl().emplace();
+}
+
+void ProgressManager::Terminate() {
+  lldbassert(InstanceImpl() &&
+             "A progress report manager has already been terminated.");
+  InstanceImpl().reset();
+}
+
+std::optional<ProgressManager> &ProgressManager::InstanceImpl() {
+  static std::optional<ProgressManager> g_progress_manager;
+  return g_progress_manager;
+}
+
+ProgressManager::ProgressManager() : m_progress_map() {}
+
+ProgressManager::~ProgressManager() {}
+
+ProgressManager &ProgressManager::Instance() { return *InstanceImpl(); }
----------------
clayborg wrote:

Works for me as long as all clients check the optional and use it correctly. It 
allows for multi-thread safety so that is good. Not sure if std::optional is 
actually threadsafe though, but the timing required to make this fail would be 
pretty low percentage. If it were me I would make it bullet proof as just leak 
the map as when we tear down the process, any allocated memory will just go 
poof anyway and it will actually speed up the process teardown process as no 
work will need to be done to clear this map, though it should really be empty 
anyway.

https://github.com/llvm/llvm-project/pull/81319
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