In preparation for getting multithreaded debugging working in LLDB on Linux I'm 
trying to get the thread state in lldb::Thread objects to be kept up-to-date in 
some reasonable fashion.  I recently added a preliminary test that checks the 
thread state of a single-threaded program and to my surprise that test fails 
even on Darwin platforms.  The test initially fails because threads aren't 
marked as stopped when a breakpoint is hit in the thread.

I realize Process objects have both a private and a public state and that the 
latter doesn't always correspond to the actual state of the inferior process, 
and if I'm not mistaken there are some transitory times when the private state 
also doesn't match the inferior's actual state.  I've also seen that Thread 
objects maintain a 'state' (which I take to be analogous to the Process' 
private state) and a 'resume_state' (which I believe is the state the thread 
should go into after a resume operation).  I'm stating all of this here so that 
if there's an error in my understanding of the design it might be easier to 
spot.

I've been specifically trying to get the Thread state to be correctly updated 
when the inferior stops.  I've found two ways of doing this:


1.       Have Thread::WillStop call Thread::SetState(eStateStopped).

2.       Have the ProcessPOSIX::SendMessage call Thread::SetState for the 
thread associated with the event.

Option 1 is pretty straightforward, but it feels like it might be happening too 
late in the overall flow.

Option 2 only solves the problem for POSIX platforms, but it feels more 
consistent with the current design.  For the record, ProcessPOSIX::SendMessage 
is called by the Linux/FreeBSD ProcessMonitor callback function after they've 
figured out what a signal/trap from the inferior means.  This potential 
solution is represented in the attached patch.

The reason I care about the thread state is that I'm going to need to manually 
stop background threads when something like a breakpoint happens and bad things 
will happen if I try to stop a thread that's already stopped.  The 
ProcessPOSIX::SendMessage method seems like a good candidate for where to stop 
the other threads, and so that's why I'm leaning toward Option 2.

However, I'm not certain I completely understand the existing design in all of 
the related areas, so I thought I ought to step back and ask for feedback at 
this point.

Comments?  Suggestions?

Thank,
Andy

Attachment: thread-state.patch
Description: thread-state.patch

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