Op 29-4-2013 22:15, Carlo Kok schreef:
Op 29-4-2013 18:41, Carlo Kok schreef:
Op 29-4-2013 18:23, Greg Clayton schreef:
You should only get one stopped event unless you are hitting a
breakpoint that continues your target. In this case the eStateStopped
event would be a "restarted" event which can be found out by:

     static bool
     SBProcess::GetRestartedFromEvent (const lldb::SBEvent &event);

This means the program stopped but restarted automatically. You should
never see two eStateStopped events in a row, if you are, please try
and reproduce on a Mac target and file a bug.

Indeed that's my problem. I get several of those with reason "stop" for
StepInto. I'm up to date on last weeks trunk update to windows; but I'll
try to compile lldb on OSX to see if I can reproduce it there.


I get this from the log:
http://pastebin.com/msnqdi6P

at line 1656 it resumes it, yet still broadcast a "stop", which makes no
sense to me, nor can I find any way this could happen, I do know it
doesn't happen if i slowly step through it.

I've narrowed it down to this (line 1622):

ThreadList::ShouldReportStop 3 threads
Thread::ShouldReportStop() tid = 0x1a03: returning vote for complete stack's back plan
...
ThreadList::ShouldReportStop returning yes

ShouldReportStop returns "Yes" because
m_completed_plan_stack.count > 0 in which case it returns:
return m_completed_plan_stack.back()->ShouldReportStop (event_ptr);

Now the last thing in that is a:
Vote
ThreadPlanCallFunction::ShouldReportStop(Event *event_ptr)
{
    if (m_takedown_done || IsPlanComplete())
        return eVoteYes; << goes here.
    else
        return ThreadPlan::ShouldReportStop(event_ptr);
}

Which is the call to g_lookup_implementation_no_stret_function_code.

Does anyone have an idea what else I can check to solve this step into issue?

I've not been able to reproduce this on Osx or Linux.
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