There are two APS sets already in lldb.  There is the SB API's which are in the 
include/API directory.  Those are a C++ API that has been crafted to be binary 
stable (classes with no virtual methods and a fixed set of ivars.  That should 
serve for folks that want a stable API to use lldb as a client (e.g. to use it 
to write Xcode.)

But there are some tasks in lldb (e.g. implementing a new Process plugin, or 
Disassembler plugin or whatever)) that is is not possible to do at present 
using the SB API's.  For those you have to use the lldb_private API's.  For now 
these tasks are considered part of the lldb project itself, and the fact that 
there is a plugin architecture to manage these is more an architectural 
division than a strategy for "third party" extensions.  If we get a strong 
demand to write this sort of plugin that can be maintained externally to the 
lldb-dev community, then we'll have to come up with a way to do so through the 
SB API's.

What sort of thing are you trying to do?

Jim


On Sep 26, 2013, at 10:48 AM, Joe Ranieri <[email protected]> wrote:

> On Thu, Sep 26, 2013 at 1:05 PM, Greg Clayton <[email protected]> wrote:
>> Currently they have to be built in because the internals of lldb (anything 
>> inside the "lldb_private" namespace) can change at anytime.
>> 
>> In order to allow external plug-ins, we would need to make sure to make sure 
>> the API doesn't get violated. There are some important rules in place right 
>> now since we are vending a C++ API:
>> 1 - No virtual functions in any public classes (lldb::SB*)
>> 2 - No inheritance
>> 3 - One member which is an opaque pointer that never changes size (shared 
>> pointer, weak pointer, auto_ptr/unique_ptr, or just a pointer if the object 
>> never gets destroyed).
>> 
>> This allows people to link against the C++ classes and maintains a stable 
>> C++ API.
>> 
>> The problem with making plug-ins that only use the public interface, is it 
>> is challenging to abide by these rules. I am sure we can do it, we just 
>> haven't done it yet. For some plug-ins like disassemblers, it would be 
>> easier than others, like subclassing a new process plug-in or a new symbol 
>> file parser since these are create many lldb_private classes.
>> 
>> Greg
> 
> Given the lack of a stable C++ API across shared library boundaries on
> some platforms, would it make sense to expose a C API? It seems like
> the external plugin's main function could register a struct of
> function pointers for each internal plugin type (disassembler,
> platform, etc). Internally there'd be subclasses of the lldb_private
> classes for the corresponding plugin type that call through to the
> appropriate function pointer registered by the external plugin. I
> think this is more or less what the OperatingSystemPython class
> already does.
> 
> The catch is figuring out how stable the C API would be and how much
> it would impede the ability to move the rest of the codebase forward.
> 
> -- Joe Ranieri
> 
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