Hi All,
The 'plugin load' command provides a facility to load an LLDB plugin from a 
shared library. I am wondering if C++ API provides a way to register the plugin 
with the debugger. Code inside LLDB proper can directly call the static 
PluginManager::RegisterPlugin() method. Is something equivalent available 
through the API?

My question really is what can be done in a plugin that you load from a shared 
library. An example in the codebase shows that you can add a new command. Is it 
the only possible usage? Say I want to provide a customized disassembler 
through a shared library plugin, is this a supported use case? 

Thanks,
Abid

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