Hi All, The 'plugin load' command provides a facility to load an LLDB plugin from a shared library. I am wondering if C++ API provides a way to register the plugin with the debugger. Code inside LLDB proper can directly call the static PluginManager::RegisterPlugin() method. Is something equivalent available through the API?
My question really is what can be done in a plugin that you load from a shared library. An example in the codebase shows that you can add a new command. Is it the only possible usage? Say I want to provide a customized disassembler through a shared library plugin, is this a supported use case? Thanks, Abid _______________________________________________ lldb-dev mailing list [email protected] http://lists.cs.uiuc.edu/mailman/listinfo/lldb-dev
