Hi All,

I'd like to revisit the MCJIT debugger-registration system, as the existing 
system has a few flaws, some of which are seriously problematic.

The 20,000 foot overview of the existing scheme (implemented in 
llvm/lib/ExecutionEngine/RuntimeDyld/GDBRegistrar.cpp and friends), as I 
understand it, is as follows:

We have two symbols in MCJIT that act as fixed points for the debugger to latch 
on to:

 __jit_debug_register_code is a no-op function that the debugger can set a 
breakpoint on.  MCJIT will call this function to notify the debugger when an 
object file is loaded.

__jit_debug_descriptor is the head of a C linked list data structure that 
contains pointers to in-memory object files. The ELF/MachO headers of the in 
memory object files will have had their vaddrs fixed up by the JIT to point to 
where each of the linked sections reside in memory.

There are a couple of problems with this system: (1) Modifying object-file 
headers in-place violates some internal LLVM contracts. In particular, the 
object files may be backed by read-only memory. This has caused crashes in the 
JIT that have forced me to revert support for debugger registration on the 
MachO side (We really want to replace this on the ELF side soon too). (2) The 
JIT has no way of knowing whether a debugger is attached, which means keeping 
object files in memory even if they're not being used, just in case there an 
attached debugger that needs them.

We'd really like to come up with a system that doesn't have these drawbacks. 
That is, a system where the object files remain unmodified, and the JIT knows 
if/when a debugger attaches so that it can generate the relevant information on 
the fly.

It would be great if the debugger experts (and particularly anyone who has 
experience on both the debugger and the JIT side of things) could weigh in on 
these issues. In particular:

(1) Is there a reason we bake the vmaddrs into the object file headers, or 
could they just as easily be passed in a side-table so as to keep the object 
untouched?

(2) Is there a canonical way for the debugger to communicate to a JIT that it's 
interested in inspecting the JIT's output? If we're going to use breakpoints 
(or something like that) to signal to the debugger when objects have been 
linked, is it reasonable to have an API that the debugger can call in to to 
request the information it's looking for? If the JIT actually receives a call 
then it would give us a chance to lazily populate the necessary data structures.

Regards,
Lang.

 
_______________________________________________
lldb-dev mailing list
lldb-dev@cs.uiuc.edu
http://lists.cs.uiuc.edu/mailman/listinfo/lldb-dev

Reply via email to