Note, while I appreciate the elegance of not having options that don't make sense for a particular platform note that it will mean that if I'm used to working on say Linux, and I put:
command alias run process launch -A -- in my .lldbinit, then move over to windows and carry my .lldbinit with me, my run command will no longer work. So there's a trade-off between cleanliness and portability here... Jim > On Aug 15, 2014, at 9:27 AM, Zachary Turner <ztur...@google.com> wrote: > > FWIW, once I get debugging working on Windows, I'm going to disable this > setting entirely as it doesn't make sense on Windows. Is ASLR per-launch / > per-process on other platforms? At least on Windows it's per-boot, so if > ASLR is enabled for a particular process, everything will be the same until > you reboot. > > > On Fri, Aug 15, 2014 at 6:52 AM, Todd Fiala <tfi...@google.com> wrote: > Thanks all. > > I'm going to start looking into this today. > > > On Fri, Aug 15, 2014 at 1:00 AM, Colin Riley <co...@codeplay.com> wrote: > I'd agree with the default behavior being off and the command being changed > to an enable style. All targets we have worked with certainly default to off, > or don't have the feature at all. > > Colin > > > > On 15/08/2014 01:45, Eric Christopher wrote: >> I believe that disabling by default would match the gdb behavior yes? If >> nothing else, yes, I'm a fan of this :) >> >> -eric >> On Thu Aug 14 2014 at 5:30:52 PM Todd Fiala <tfi...@google.com> wrote: >> Hey all, >> >> Regarding this bug: >> http://llvm.org/bugs/show_bug.cgi?id=20658 >> >> We've been discussing the idea of having ASLR disabled by default when >> launching processes within lldb. Currently it looks like the default >> behavior is to have it enabled, and require explicitly disabling to get that >> behavior for the process. >> >> It seems like it might make more sense to have it disabled by default - that >> way code references would likely be static across debugger runs, which seems >> to be more what we want when tracking down issues across code runs. >> >> Any thoughts on this? >> >> The counterargument I could make for changing it would be (aside from legacy >> compatibility issues perhaps on the MacOSX/iOS side) - taking the exe out of >> its native state on the OS. If a bug is ASLR sensitive, the user might miss >> it. And so behavior in the debugger could differ from the exe in its native >> state. Not sure how relevant that is for the majority of usages, though. >> >> I'll be fixing the fact that Linux is ignoring this altogether. But while >> I'm in there, I could flip the default if we wanted to do it. If not >> globally, we'd probably pursue defaulting it on Linux (and Ed seems to like >> it for FreeBSD as well, so maybe for not Apple in that case?) >> -- >> Todd Fiala | Software Engineer | tfi...@google.com | 650-943-3180 >> _______________________________________________ >> lldb-dev mailing list >> lldb-dev@cs.uiuc.edu >> http://lists.cs.uiuc.edu/mailman/listinfo/lldb-dev >> >> >> _______________________________________________ >> lldb-dev mailing list >> >> lldb-dev@cs.uiuc.edu >> http://lists.cs.uiuc.edu/mailman/listinfo/lldb-dev > > -- > - Colin Riley > Games Technology Director > > Codeplay Software Ltd > 45 York Place, Edinburgh, EH1 3HP > Tel: 0131 466 0503 > Fax: 0131 557 6600 > Website: > http://www.codeplay.com > > Twitter: > https://twitter.com/codeplaysoft > > > This email and any attachments may contain confidential and /or privileged > information and is for use by the addressee only. If you are not the intended > recipient, please notify Codeplay Software Ltd immediately and delete the > message from your computer. You may not copy or forward it,or use or disclose > its contents to any other person. Any views or other information in this > message which do not relate to our business are not authorized by Codeplay > software Ltd, nor does this message form part of any contract unless so > stated. > As internet communications are capable of data corruption Codeplay Software > Ltd does not accept any responsibility for any changes made to this message > after it was sent. Please note that Codeplay Software Ltd does not accept any > liability or responsibility for viruses and it is your responsibility to scan > any attachments. > Company registered in England and Wales, number: 04567874 > Registered office: 81 Linkfield Street, Redhill RH1 6BY > > > _______________________________________________ > lldb-dev mailing list > lldb-dev@cs.uiuc.edu > http://lists.cs.uiuc.edu/mailman/listinfo/lldb-dev > > > > > -- > Todd Fiala | Software Engineer | tfi...@google.com | 650-943-3180 > > > _______________________________________________ > lldb-dev mailing list > lldb-dev@cs.uiuc.edu > http://lists.cs.uiuc.edu/mailman/listinfo/lldb-dev > > > _______________________________________________ > lldb-dev mailing list > lldb-dev@cs.uiuc.edu > http://lists.cs.uiuc.edu/mailman/listinfo/lldb-dev _______________________________________________ lldb-dev mailing list lldb-dev@cs.uiuc.edu http://lists.cs.uiuc.edu/mailman/listinfo/lldb-dev