> I'm wondering whether whether we need some brave soul, to redesign
the current lldb IO handling mechanisms.
I'm not sure about the "brave soul" part, but my team may look to take
this on. We're getting hammered by it in several different contexts
(i.e. the idea that races here seem to require several one-off fixes
to get the handling right). When we get a few cycles on it we may try
to hash out something coherent and propose it here. (If somebody
beats us to it, have at it).
I'm blocked by I think a related issue here, so I may get to this
sooner than later.
-Todd
On Thu, Aug 21, 2014 at 12:27 AM, Matthew Gardiner <m...@csr.com
<mailto:m...@csr.com>> wrote:
Hi Greg,
If that is the case, then the main thread (i.e. the one running
Debugger::ExecuteIOHandler) needs to be blocked until the event
arrives.
Why?
Because with the existing design once the user has entered their
"gdb-remote" command, and completed the connect call, the main
thread goes back to the IOHandlerEditline::Run() loop, sees that
IsActive() is true, prints the next prompt, etc.. When I debugged
this I didn't see any call to Deactivate or SetIsDone, which would
have made IsActive return false. (And then the async
DefaultEventHandler awakes and it's output "Process 1 stopped"
splats over the prompt).
If the code is changed so that the edit line IOHandler's IsActive
returns false, while an asynchronous event is happening, then I
think that the main thread would spin, since the reader_sp->Run()
function below:
void
Debugger::ExecuteIOHanders()
{
while (1)
{
IOHandlerSP reader_sp(m_input_reader_stack.Top());
if (!reader_sp)
break;
reader_sp->Activate();
reader_sp->Run();
reader_sp->Deactivate();
would immediately return. That's why I'm thinking the main thread
probably should block until the last issued command has completed.
Out of interest, I did research your "If someone is grabbing the
event manually by hijacking events" point. But when stopped state
is detected (i.e. the reply to ?) in GDBRemote and
Broadcaster::PrivateBroadcastEvent is called, there is no
hijacking_listener. Indeed the execution path is that as indicated
by the -->
if (hijacking_listener)
{
if (unique &&
hijacking_listener->PeekAtNextEventForBroadcasterWithType (this,
event_type))
return;
hijacking_listener->AddEvent (event_sp);
}
else
{
collection::iterator pos, end = m_listeners.end();
// Iterate through all listener/mask pairs
for (pos = m_listeners.begin(); pos != end; ++pos)
{
// If the listener's mask matches any bits that we
just set, then
// put the new event on its event queue.
if (event_type & pos->second)
{
if (unique &&
pos->first->PeekAtNextEventForBroadcasterWithType (this, event_type))
continue;
----> pos->first->AddEvent (event_sp);
So my contention is that in the case of gdb-connect the initial
stop state should either be delivered/printed sychronously in the
Process::ConnectRemote (i.e. in the mainthread context) or that
the main thread should block until either the event arrives, or
for some other reason the command last issued by the user is
deemed to be "complete".
thanks
Matt
Greg Clayton wrote:
The event should get delivered to the Debugger thread that is
waiting for events and it should coordinate with the top io
handler when printing it. If someone is grabbing the event
manually by hijacking events, then we need to fix that code to
send the event on to the unhijacked main event loop.
On Aug 20, 2014, at 1:42 AM, Matthew Gardiner
<m...@csr.com <mailto:m...@csr.com>> wrote:
Hi folks
I have been seeing another issue with the display of the
lldb prompt. This time it's when I do "target create
elf-file", then "gdb-remote port-number". After the
"gdb-remote" command I see the fact that my process is
stopped, e.g.
Process 1 stopped
on the screen. But no (lldb) prompt.
Some investigation revealed that what's *probably*
happening is the main thread after processing the
"gdb-remote" returns to it's IOHandler, which then prints
(lldb). However, the inferior's state changes seem to
delivered to stdout via a different thread, basically one
which sits in Debugger::DefaultEventHandler. This
subsequent output then, I think, overwrites the previous
(lldb) prompt.
Now in my (and presumably other people's) situation, this
issue is compounded by the speed of the TCP/IP connection
to the gdbserver stub, the "poll the hardware" nature of
my stub, and the fact the hardware is actually simulated -
yes over a TCP/IP socket.
FWIW, I resolved this by a horrible (POSIX only) hack, of
sleeping for 300ms at the bottom of the
CommandInterpreter::HandleCommand function.
@@ -9,6 +9,8 @@
#include "lldb/lldb-python.h"
+#include <poll.h> // MG for prompt bugs
+
#include <string>
#include <vector>
#include <stdlib.h>
@@ -1916,6 +1918,9 @@
if (log)
log->Printf ("HandleCommand, command %s",
(result.Succeeded() ? "succeeded" : "did not succeed"));
+ // MG wait for remote connects etc. to complete
+ poll(0,0,300);
+
return result.Succeeded();
}
But this is horrid. Given this, and other prompt issues,
I'm wondering whether whether we need some brave soul, to
redesign the current lldb IO handling mechanisms.
Matt
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Todd Fiala | Software Engineer | tfi...@google.com
<mailto:tfi...@google.com> | 650-943-3180