Are any of these bugs fixed by setting: settings set target.inline-breakpoint-strategy always
in your .lldbinit file? Jim > On Sep 17, 2014, at 10:34 AM, Doug Snyder <dsny...@blueshiftinc.com> wrote: > > i have been investigating several lldb bugs that seem to be related. > > bug 19974 describes lldb's inability to set a breakpoint in an included file > and bug 20297 describes lldb's inability to set a breakpoint when using > ccache. i have also found a similar case where lldb is unable to set a > breakpoint when a separate preprocess step has been used before compiling. > > note: ccache uses a preprocess step to determine which source files need to > be rebuilt so using ccache could be considered the same as using a separate > preprocess step. > > all three cases are similar in that the c/c++ preprocessor is involved and > alters the way symbols are added to the object files. > > the following attached files are write-ups of some of my findings for the > different cases > ccache - "lldb and ccache.rtf" > preprocessed files - "lldb and preprocessed files.rtf" > include files - "lldb and include files.rtf" > > all three cases generate the inability to set breakpoints > > on the Mac, all three cases create object files with "SOL" symbols for > preprocessed or included source files. > > the following attached file describes the object files created for the > preprocessed test case on the Mac: > "preprocessed object files.rtf" > > on ubuntu, it is not as obvious to spot differences in the object files when > examining object files that that lldb is unable to set breakpoints. > > lldb is unable to set breakpoints on both OSX and ubuntu for all three cases. > gdb is able to set breakpoints on both OSX and ubuntu for all three cases. > > using XCode, i have tried a couple different ways of stepping through lldb to > see why it is having trouble setting breakpoints. > > From top-down, i have traced setting breakpoints in Breakpoint.cpp down thru > BreakpointResolver.cpp. The intended source file does not seem to be in the > list of compute units, but i don't know why. > > From bottom-up, i have tried to follow how ObjectFileMachO.cpp parses > symbols, but i'm not sure that this is the correct place to look. Also, > since this is both a MachO problem and an Elf problem, the problem isn't > likely to be here anyway. > > Does anyone familiar with lldb's architecture have any ideas where in the > code i should be looking or have a plan-of-attack to suggest? > > thanks, > doug > > > > > <lldb and ccache.rtf><lldb and preprocessed files.rtf><preprocessed object > files.rtf><lldb and include > files.rtf>_______________________________________________ > lldb-dev mailing list > lldb-dev@cs.uiuc.edu > http://lists.cs.uiuc.edu/mailman/listinfo/lldb-dev _______________________________________________ lldb-dev mailing list lldb-dev@cs.uiuc.edu http://lists.cs.uiuc.edu/mailman/listinfo/lldb-dev