Your functions in the symbol table must be correctly marked as "thumb" functions and they probably aren't.
To mark a function as thumb, you must set the "n_desc" field of all thumb functions to be "0x0008". Looking at a dump from "dsymutil -s" on a Master Detail template app built for armv7: % dsymutil -s Carp.app/Carp ---------------------------------------------------------------------- Symbol table for: 'Carp.app/Carp' (armv7) ---------------------------------------------------------------------- Index n_strx n_type n_sect n_desc n_value ======== -------- ------------------ ------ ------ ---------------- ..... [ 105] 00000611 0e ( SECT ) 01 0008 000000000000a108 '+[SKScene(Unarchive) unarchiveFromFile:]' [ 106] 0000063a 0e ( SECT ) 01 0008 000000000000a270 '-[GameViewController viewDidLoad]' [ 107] 0000065c 0e ( SECT ) 01 0008 000000000000a404 '-[GameViewController shouldAutorotate]' [ 108] 00000683 0e ( SECT ) 01 0008 000000000000a414 '-[GameViewController supportedInterfaceOrientations]' [ 109] 000006b8 0e ( SECT ) 01 0008 000000000000a494 '-[GameViewController didReceiveMemoryWarning]' [ 110] 000006e6 0e ( SECT ) 01 0008 000000000000a4d8 '-[GameViewController prefersStatusBarHidden]' [ 111] 00000713 0e ( SECT ) 01 0008 000000000000a4e8 '-[AppDelegate application:didFinishLaunchingWithOptions:]' [ 112] 0000074d 0e ( SECT ) 01 0008 000000000000a530 '-[AppDelegate applicationWillResignActive:]' [ 113] 00000779 0e ( SECT ) 01 0008 000000000000a558 '-[AppDelegate applicationDidEnterBackground:]' [ 114] 000007a7 0e ( SECT ) 01 0008 000000000000a580 '-[AppDelegate applicationWillEnterForeground:]' [ 115] 000007d6 0e ( SECT ) 01 0008 000000000000a5a8 '-[AppDelegate applicationDidBecomeActive:]' [ 116] 00000801 0e ( SECT ) 01 0008 000000000000a5d0 '-[AppDelegate applicationWillTerminate:]' [ 117] 0000082a 0e ( SECT ) 01 0008 000000000000a5f8 '-[AppDelegate window]' [ 118] 00000840 0e ( SECT ) 01 0008 000000000000a614 '-[AppDelegate setWindow:]' [ 119] 0000085a 0e ( SECT ) 01 0008 000000000000a640 '-[AppDelegate .cxx_destruct]' [ 120] 00000877 0e ( SECT ) 01 0008 000000000000a668 '-[GameScene didMoveToView:]' [ 121] 00000893 0e ( SECT ) 01 0008 000000000000a830 '_CGPointMake' [ 122] 000008a0 0e ( SECT ) 01 0008 000000000000a868 '-[GameScene touchesBegan:withEvent:]' [ 123] 000008c5 0e ( SECT ) 01 0008 000000000000ab84 '-[GameScene update:]' [ 124] 000008da 1e (PEXT SECT ) 01 0008 000000000000ac4c '_objc_autoreleaseReturnValue$shim' Note all of these symbol table entries have "n_desc" set to 0x0008 to indicate they are thumb functions. Greg Clayton > On Nov 26, 2014, at 8:26 AM, Mario Zechner <badlogicga...@gmail.com> wrote: > > Hi, > > we generate thumbv7 binaries for iOS devices. We deploy, launch and debug > those via LLDB. Stepping into functions seems to almost always generate a > EXC_BAD_INSTRUCTION signal. The signal is not generated when running the app > without the debugger attached. It is also not generated when we attach a > debugger, but simply let the app run without breakpoints or any stepping. > > Here's one of these function's LLVM IR: > > ======================= > define external void @"[J]java.lang.Object.<init>()V"(%Env* %p0, %Object* > %p1) nounwind noinline optsize { > label0: > call void @"llvm.dbg.declare"(metadata !{%Env* %p0}, metadata !19), !dbg > !{i32 136, i32 0, metadata !{i32 786478, metadata !0, metadata !1, metadata > !"[J]java.lang.Object.<init>()V", metadata !"[J]java.lang.Object.<init>()V", > metadata !"", i32 136, metadata !15, i1 false, i1 true, i32 0, i32 0, null, > i32 256, i1 false, void (%Env*, %Object*)* @"[J]java.lang.Object.<init>()V", > null, null, metadata !17, i32 136}, null} > %r0 = alloca %Object* > store %Object* null, %Object** %r0 > call void @"llvm.dbg.declare"(metadata !{%Object** %r0}, metadata !21), > !dbg !{i32 136, i32 0, metadata !14, null} > store %Object* %p1, %Object** %r0 > call void @"register_finalizable"(%Env* %p0, %Object* %p1), !dbg !{i32 > 136, i32 0, metadata !18, null} > ret void, !dbg !{i32 136, i32 0, metadata !18, null} > } > ======================= > > The corresponding thumbv7 assembler code as generated by LLVM: > > ======================= > .globl "_[J]java.lang.Object.<init>()V" > .align 2 > .code 16 @ @"[J]java.lang.Object.<init>()V" > .thumb_func "_[J]java.lang.Object.<init>()V" > "_[J]java.lang.Object.<init>()V": > .cfi_startproc > Lfunc_begin18: > .loc 1 136 0 @ Object.java:136:0 > @ BB#0: @ %label0 > .loc 1 136 0 @ Object.java:136:0 > push {r7, lr} > mov r7, sp > sub sp, #4 > @DEBUG_VALUE: [J]java.lang.Object.<init>()V:__$env <- R0 > movs r2, #0 > str r2, [sp] > str r1, [sp] > .loc 1 136 0 prologue_end @ Object.java:136:0 > Ltmp6: > ldr r2, [r1] > ldr r2, [r2, #48] > tst.w r2, #1048576 > Ltmp7: > @DEBUG_VALUE: [J]java.lang.Object.<init>()V:__$env <- R0 > it ne > blxne __bcRegisterFinalizer > add sp, #4 > pop {r7, pc} > Ltmp8: > Lfunc_end18: > "L_[J]java.lang.Object.<init>()V_end": > > .cfi_endproc > ======================= > > Now, when stepping into this function, LLDB receives a signal from the debug > server: > > ======================= > (lldb) s > Process 176 stopped > * thread #1: tid = 0x11f5, 0x0023e2ec > AttachTestIOSDev`[J]java.lang.Object.<init>(__$env=0x0169efc8, > __$this=0x0174cd10)V + 24 at Object.java:136, queue = > 'com.apple.main-thread', stop reason = EXC_BAD_INSTRUCTION > (code=EXC_ARM_UNDEFINED, subcode=0xffd1b001) > frame #0: 0x0023e2ec > AttachTestIOSDev`[J]java.lang.Object.<init>(__$env=0x0169efc8, > __$this=0x0174cd10)V + 24 at Object.java:136 > ======================= > > Disassembling around the PC gives: > > ======================= > (lldb) disassemble --pc > AttachTestIOSDev`[J]java.lang.Object.<init>()V + 24 at Object.java:136: > -> 0x23e2ec: .long 0xb001ffd1 ; unknown opcode > 0x23e2f0: pop {r7, pc} > > AttachTestIOSDev`[J]java.lang.Object.<init>()V + 30: > 0x23e2f2: nop > > Disassembling until the beginning of the frame gives: > > (lldb) disassemble -f > AttachTestIOSDev`[J]java.lang.Object.<init>()V at Object.java:136: > 0x23e2d4: push {r7, lr} > 0x23e2d6: mov r7, sp > 0x23e2d8: sub sp, #0x4 > 0x23e2da: movs r2, #0x0 > 0x23e2dc: str r2, [sp] > 0x23e2de: str r1, [sp] > 0x23e2e0: ldr r2, [r1] > 0x23e2e2: ldr r2, [r2, #0x30] > 0x23e2e4: tst.w r2, #0x100000 > 0x23e2e8: it ne > 0x23e2ea: blne 0x429290 ; _bcRegisterFinalizer > 0x23e2ee: add sp, #0x4 > 0x23e2f0: pop {r7, pc} > > Accprding to this, execution should never end up at address 0x23e2ec. That's > right in the middle of the blne and add instructions in the second > disassembly. I have a hunch that the debugserver on the device may interfere > here, e.g. add a trap instruction to implement the stepping. I'm not quite > sure what to make of it. > > I'd appreciate any hints. If you require more information, i got plenty of > logs :) > > Thanks, > Mario > _______________________________________________ > lldb-dev mailing list > lldb-dev@cs.uiuc.edu > http://lists.cs.uiuc.edu/mailman/listinfo/lldb-dev _______________________________________________ lldb-dev mailing list lldb-dev@cs.uiuc.edu http://lists.cs.uiuc.edu/mailman/listinfo/lldb-dev