Then you are good as Jim said. > On Dec 2, 2014, at 4:09 PM, Zachary Turner <ztur...@google.com> wrote: > > Yes, the target is stopped, it's just that I'm not on LLDB's main thread. > That was the only concern. > > On Tue Dec 02 2014 at 4:06:59 PM Greg Clayton <gclay...@apple.com> wrote: > You really want your shared library loads to be synchronous. There has to be > a way to stop your target when a shared library loads? If not, you might miss > your breakpoint if it is in a "PluginInitialize()" call and you stop the > target after receiving the shared library load/unload notification. So try as > hard as you can to make this happen synchronously... > > > On Dec 2, 2014, at 3:10 PM, Zachary Turner <ztur...@google.com> wrote: > > > > Sounds good. I tested with calling ModulesDidLoad() directly and it seems > > to resolve the breakpoints, so now that I know that that was the issue > > blocking me, I can try to do it the "right" way via a DynamicLoader plugin. > > > > One thing I'm uncertain about though, is that I get the notification > > asynchronously instead of going through this breakpoint / callback > > mechanism. So I can send a notification from my event listener thread to > > the DynamicLoader plugin, but it's not going to be on the main thread. > > Will this cause a problem? > > > > On Tue Dec 02 2014 at 2:58:57 PM Greg Clayton <gclay...@apple.com> wrote: > > You must implement a DynamicLoaderWindows. Shared library loading/unloading > > won't work otherwise. > > > > The theory is simple: after launching or attaching, the plug-in will find > > the list of shared libraries to get the initial state. Also when you > > program dynamically loads/unloads DLLs, you need to update anything that > > changed (load/unload sections for things that got loaded/unloaded). > > > > Please do NOT call ModulesDidLoad directly. You can do this temporarily, > > but you really do need a dynamic loader. > > > > The MacOSX version finds the global list of shared libraries that are > > loaded, iterates though them, searches for and adds any modules that are in > > the target, removes any images from the target that aren't loaded, then > > sets the section load addresses for all sections in all modules to the > > correct value and then calls ModulesDidLoad(). This causes all breakpoints > > to get resolved. > > > > We then set a breakpoint at a location that gets hit after /usr/lib/dyld > > loads/unloads new shared libraries so we can keep up. This is a synchronous > > breakpoint where we detect the new shared libraries that were > > loaded/unloaded, we add/remove modules and set them to the loaded or > > unloaded and then continue. So it is a very easy plug-in to write and is > > required so that dynamic plug-in loading/unloaded can track breakpoints > > correctly. > > > > Greg > > > > > > > On Dec 2, 2014, at 2:29 PM, Zachary Turner <ztur...@google.com> wrote: > > > > > > Thanks. For now I'll experiment with your suggestion of just calling > > > ModulesDidLoad directly in the callback, since getting the actual > > > notification that a library is loaded is trivial on Windows and all the > > > work is done for us by the OS. Is it safe to update the module list from > > > a thread other than the main thread? All threads of the inferior will be > > > stopped while I process this notification, but I know for example that > > > with thread creation / thread exit, I have to maintain this thread list, > > > and then only in UpdateThreadList do I actually update the thread list on > > > the target. Is this restriction not the same with the module list? > > > > > > One more question, how do I find the module that is loaded at a specific > > > address? When this shared library is unloaded, the only information I > > > have is its load address, but the only method for getting a Module from > > > the target is to call GetSharedModule() with a ModuleSpec, which I won't > > > have. Is there a way to search based only on the load address? > > > > > > On Tue Dec 02 2014 at 2:19:33 PM <jing...@apple.com> wrote: > > > The dynamic loader plugin has a couple of different jobs. > > > > > > The one that is relevant to your question is that it is responsible for > > > hooking up the mechanism whereby lldb gets notified of new shared library > > > loads. It gets called when we attach or launch a process, at which point > > > it is supposed to make whatever instrumentation is needed for tracking > > > the loader. On most platforms this is done by setting some breakpoint in > > > the correct place in the loader code and then decoding the meaning of the > > > event when the breakpoint to gets hit (load or unload, what got loaded, > > > etc.) Since this is often a non-trivial bit of code, and one that > > > changes as the versions of the OS go by, so it seemed worthwhile to have > > > it be a separate module. If you wanted to use this model for Windows, > > > you would have your DynamicLoader plugin register the callback for the > > > "Shared libraries changed" event that your main loop is getting, and then > > > call into that to process the event. > > > > > > In the short term you can probably just call ModulesDidLoad in the code > > > you have below. Note, this isn't done in GetSharedModule because it is > > > expensive to go looking through new modules for breakpoints, so you don't > > > want to hang it off some call that might be called many times. Instead > > > we have an explicit "Okay here's the set of new libraries" type call. > > > > > > There isn't good documentation on this in the code, which we should fix. > > > Also, it would arguably be cleaner to separate out the "discover new > > > modules" part of the DynamicLoader, and the "Make these new modules work > > > correctly" into separate steps within the Dynamic loader plugin. The > > > former is going to be specific to the various subclasses, but the latter > > > job is pretty generic. Then each port would know it had to call the > > > DynamicLoader::RegisterNewModules or whatever it was when it was done > > > with the platform specific side of registering them. But since that job > > > currently consists of calling Target::ModulesDidLoad, we haven't been > > > motivated to move the code around to do this. > > > > > > The other main dynamic loader job is not relevant to your question, but > > > for completeness sake is that it is also the place where knowledge of the > > > library intercalling mechanism resides. Most importantly, most > > > inter-library calls are implemented using some sort of stub that > > > trampolines over to the actual call. That stub generally doesn't have > > > debug information, so the normal behavior of "next" when it lands in the > > > stub would be to say "I've stepped into code with no debug information, > > > so I'll step out". But if the stub was going to resolve to a routine > > > that did have debug info, that would be the wrong behavior. So before we > > > decide to step out of unknown code, we always ask the current dynamic > > > loader plugin to "GetStepThroughTrampolinePlan" to see if it knows how to > > > get from this PC to somewhere more interesting, and if so to return a > > > plan that does that job. > > > > > > Jim > > > > > > > > > > On Dec 2, 2014, at 1:15 PM, Zachary Turner <ztur...@google.com> wrote: > > > > > > > > I actually don't even have a dynamic loader plugin implemented at all. > > > > I wasn't completely sure what the purpose of it was. I saw that > > > > Virgile had implemented one in his original patch to get debugging > > > > working on Windows > > > > [https://github.com/xen2/lldb/commit/515956244784a9162183a6135068e893ba994532], > > > > but it did very little actual work, and in particular does not seem to > > > > do anything related to what you are suggesting above. > > > > > > > > As for adding new modules when they load, basically this is the > > > > entirety of what I do. > > > > > > > > Error error; > > > > ModuleSP module = GetTarget().GetSharedModule(module_spec, &error); > > > > module->SetLoadAddress(GetTarget(), module_addr, false, false); > > > > > > > > However, as mentioned I don't do this from a DynamicLoader plugin. > > > > Instead I just run this code directly from the same background thread > > > > that gets other debug events from the process, such as thread creation, > > > > exceptions, etc. > > > > > > > > I guess can you elaborate a little bit on the interaction between the > > > > DynamicLoader plugin and the process plugin, and the responsibilities > > > > of each? > > > > > > > > On Tue Dec 02 2014 at 1:07:35 PM <jing...@apple.com> wrote: > > > > It is the responsibility of the dynamic loader plugin to tell the > > > > breakpoints to re-scan for new locations when shared libraries get > > > > added to the process. You should do this by collecting a list of the > > > > added libraries, and calling: > > > > > > > > m_process->GetTarget().ModulesDidLoad(added_list); > > > > > > > > How are you adding new modules as they get loaded? > > > > > > > > Jim > > > > > > > > > > > > > On Dec 2, 2014, at 12:45 PM, Zachary Turner <ztur...@google.com> > > > > > wrote: > > > > > > > > > > In my effort to get tests working on Windows, I've run across an > > > > > issue with test\expression_command\timeout\TestCallWithTimeout.py :: > > > > > TestCallWithTimeout.ExprCommandWithTimeoutsTestCase > > > > > > > > > > This test creates a target and immediately puts a breakpoint on it > > > > > before attempting to launch the process. Is this something that is > > > > > supposed to work? BreakpointLocation::ResolveBreakpointSite() > > > > > contains this line: > > > > > > > > > > Process *process = m_owner.GetTarget().GetProcessSP().get(); > > > > > if (process == NULL) > > > > > return false; > > > > > > > > > > So naturally the breakpoint site cannot be resolved because there is > > > > > no process. The end result of this is that this breakpoint never > > > > > gets hit and the test fails. > > > > > > > > > > Presumably this test works on other platforms, so any tips as to > > > > > where I should look to track down this bug on Windows? > > > > > _______________________________________________ > > > > > lldb-dev mailing list > > > > > lldb-dev@cs.uiuc.edu > > > > > http://lists.cs.uiuc.edu/mailman/listinfo/lldb-dev > > > > > > > > > > _______________________________________________ > > > lldb-dev mailing list > > > lldb-dev@cs.uiuc.edu > > > http://lists.cs.uiuc.edu/mailman/listinfo/lldb-dev > >
_______________________________________________ lldb-dev mailing list lldb-dev@cs.uiuc.edu http://lists.cs.uiuc.edu/mailman/listinfo/lldb-dev