Then you are good as Jim said.

> On Dec 2, 2014, at 4:09 PM, Zachary Turner <ztur...@google.com> wrote:
> 
> Yes, the target is stopped, it's just that I'm not on LLDB's main thread.  
> That was the only concern.
> 
> On Tue Dec 02 2014 at 4:06:59 PM Greg Clayton <gclay...@apple.com> wrote:
> You really want your shared library loads to be synchronous. There has to be 
> a way to stop your target when a shared library loads? If not, you might miss 
> your breakpoint if it is in a "PluginInitialize()" call and you stop the 
> target after receiving the shared library load/unload notification. So try as 
> hard as you can to make this happen synchronously...
> 
> > On Dec 2, 2014, at 3:10 PM, Zachary Turner <ztur...@google.com> wrote:
> >
> > Sounds good.  I tested with calling ModulesDidLoad() directly and it seems 
> > to resolve the breakpoints, so now that I know that that was the issue 
> > blocking me, I can try to do it the "right" way via a DynamicLoader plugin.
> >
> > One thing I'm uncertain about though, is that I get the notification 
> > asynchronously instead of going through this breakpoint / callback 
> > mechanism.  So I can send a notification from my event listener thread to 
> > the DynamicLoader plugin, but it's not going to be on the main thread.  
> > Will this cause a problem?
> >
> > On Tue Dec 02 2014 at 2:58:57 PM Greg Clayton <gclay...@apple.com> wrote:
> > You must implement a DynamicLoaderWindows. Shared library loading/unloading 
> > won't work otherwise.
> >
> > The theory is simple: after launching or attaching, the plug-in will find 
> > the list of shared libraries to get the initial state. Also when you 
> > program dynamically loads/unloads DLLs, you need to update anything that 
> > changed (load/unload sections for things that got loaded/unloaded).
> >
> > Please do NOT call ModulesDidLoad directly. You can do this temporarily, 
> > but you really do need a dynamic loader.
> >
> > The MacOSX version finds the global list of shared libraries that are 
> > loaded, iterates though them, searches for and adds any modules that are in 
> > the target, removes any images from the target that aren't loaded, then 
> > sets the section load addresses for all sections in all modules to the 
> > correct value and then calls ModulesDidLoad(). This causes all breakpoints 
> > to get resolved.
> >
> > We then set a breakpoint at a location that gets hit after /usr/lib/dyld 
> > loads/unloads new shared libraries so we can keep up. This is a synchronous 
> > breakpoint where we detect the new shared libraries that were 
> > loaded/unloaded, we add/remove modules and set them to the loaded or 
> > unloaded and then continue. So it is a very easy plug-in to write and is 
> > required so that dynamic plug-in loading/unloaded can track breakpoints 
> > correctly.
> >
> > Greg
> >
> >
> > > On Dec 2, 2014, at 2:29 PM, Zachary Turner <ztur...@google.com> wrote:
> > >
> > > Thanks.  For now I'll experiment with your suggestion of just calling 
> > > ModulesDidLoad directly in the callback, since getting the actual 
> > > notification that a library is loaded is trivial on Windows and all the 
> > > work is done for us by the OS.  Is it safe to update the module list from 
> > > a thread other than the main thread?  All threads of the inferior will be 
> > > stopped while I process this notification, but I know for example that 
> > > with thread creation / thread exit, I have to maintain this thread list, 
> > > and then only in UpdateThreadList do I actually update the thread list on 
> > > the target.  Is this restriction not the same with the module list?
> > >
> > > One more question, how do I find the module that is loaded at a specific 
> > > address?  When this shared library is unloaded, the only information I 
> > > have is its load address, but the only method for getting a Module from 
> > > the target is to call GetSharedModule() with a ModuleSpec, which I won't 
> > > have.  Is there a way to search based only on the load address?
> > >
> > > On Tue Dec 02 2014 at 2:19:33 PM <jing...@apple.com> wrote:
> > > The dynamic loader plugin has a couple of different jobs.
> > >
> > > The one that is relevant to your question is that it is responsible for 
> > > hooking up the mechanism whereby lldb gets notified of new shared library 
> > > loads.  It gets called when we attach or launch a process, at which point 
> > > it is supposed to make whatever instrumentation is needed for tracking 
> > > the loader.  On most platforms this is done by setting some breakpoint in 
> > > the correct place in the loader code and then decoding the meaning of the 
> > > event when the breakpoint to gets hit (load or unload, what got loaded, 
> > > etc.)  Since this is often a non-trivial bit of code, and one that 
> > > changes as the versions of the OS go by, so it seemed worthwhile to have 
> > > it be a separate module.  If you wanted to use this model for Windows, 
> > > you would have your DynamicLoader plugin register the callback for the 
> > > "Shared libraries changed" event that your main loop is getting, and then 
> > > call into that to process the event.
> > >
> > > In the short term you can probably just call ModulesDidLoad in the code 
> > > you have below.  Note, this isn't done in GetSharedModule because it is 
> > > expensive to go looking through new modules for breakpoints, so you don't 
> > > want to hang it off some call that might be called many times.  Instead 
> > > we have an explicit "Okay here's the set of new libraries" type call.
> > >
> > > There isn't good documentation on this in the code, which we should fix.  
> > > Also, it would arguably be cleaner to separate out the "discover new 
> > > modules" part of the DynamicLoader, and the "Make these new modules work 
> > > correctly" into separate steps within the Dynamic loader plugin.  The 
> > > former is going to be specific to the various subclasses, but the latter 
> > > job is pretty generic.  Then each port would know it had to call the 
> > > DynamicLoader::RegisterNewModules or whatever it was when it was done 
> > > with the platform specific side of registering them.  But since that job 
> > > currently consists of calling Target::ModulesDidLoad, we haven't been 
> > > motivated to move the code around to do this.
> > >
> > > The other main dynamic loader job is not relevant to your question, but 
> > > for completeness sake is that it is also the place where knowledge of the 
> > > library intercalling mechanism resides.  Most importantly, most 
> > > inter-library calls are implemented using some sort of stub that 
> > > trampolines over to the actual call. That stub generally doesn't have 
> > > debug information, so the normal behavior of "next" when it lands in the 
> > > stub would be to say "I've stepped into code with no debug information, 
> > > so I'll step out".  But if the stub was going to resolve to a routine 
> > > that did have debug info, that would be the wrong behavior.  So before we 
> > > decide to step out of unknown code, we always ask the current dynamic 
> > > loader plugin to "GetStepThroughTrampolinePlan" to see if it knows how to 
> > > get from this PC to somewhere more interesting, and if so to return a 
> > > plan that does that job.
> > >
> > > Jim
> > >
> > >
> > > > On Dec 2, 2014, at 1:15 PM, Zachary Turner <ztur...@google.com> wrote:
> > > >
> > > > I actually don't even have a dynamic loader plugin implemented at all.  
> > > > I wasn't completely sure what the purpose of it was.  I saw that 
> > > > Virgile had implemented one in his original patch to get debugging 
> > > > working on Windows 
> > > > [https://github.com/xen2/lldb/commit/515956244784a9162183a6135068e893ba994532],
> > > >  but it did very little actual work, and in particular does not seem to 
> > > > do anything related to what you are suggesting above.
> > > >
> > > > As for adding new modules when they load, basically this is the 
> > > > entirety of what I do.
> > > >
> > > >     Error error;
> > > >     ModuleSP module = GetTarget().GetSharedModule(module_spec, &error);
> > > >     module->SetLoadAddress(GetTarget(), module_addr, false, false);
> > > >
> > > > However, as mentioned I don't do this from a DynamicLoader plugin.  
> > > > Instead I just run this code directly from the same background thread 
> > > > that gets other debug events from the process, such as thread creation, 
> > > > exceptions, etc.
> > > >
> > > > I guess can you elaborate a little bit on the interaction between the 
> > > > DynamicLoader plugin and the process plugin, and the responsibilities 
> > > > of each?
> > > >
> > > > On Tue Dec 02 2014 at 1:07:35 PM <jing...@apple.com> wrote:
> > > > It is the responsibility of the dynamic loader plugin to tell the 
> > > > breakpoints to re-scan for new locations when shared libraries get 
> > > > added to the process.  You should do this by collecting a list of the 
> > > > added libraries, and calling:
> > > >
> > > > m_process->GetTarget().ModulesDidLoad(added_list);
> > > >
> > > > How are you adding new modules as they get loaded?
> > > >
> > > > Jim
> > > >
> > > >
> > > > > On Dec 2, 2014, at 12:45 PM, Zachary Turner <ztur...@google.com> 
> > > > > wrote:
> > > > >
> > > > > In my effort to get tests working on Windows, I've run across an 
> > > > > issue with test\expression_command\timeout\TestCallWithTimeout.py :: 
> > > > > TestCallWithTimeout.ExprCommandWithTimeoutsTestCase
> > > > >
> > > > > This test creates a target and immediately puts a breakpoint on it 
> > > > > before attempting to launch the process.  Is this something that is 
> > > > > supposed to work?  BreakpointLocation::ResolveBreakpointSite() 
> > > > > contains this line:
> > > > >
> > > > >     Process *process = m_owner.GetTarget().GetProcessSP().get();
> > > > >     if (process == NULL)
> > > > >         return false;
> > > > >
> > > > > So naturally the breakpoint site cannot be resolved because there is 
> > > > > no process.  The end result of this is that this breakpoint never 
> > > > > gets hit and the test fails.
> > > > >
> > > > > Presumably this test works on other platforms, so any tips as to 
> > > > > where I should look to track down this bug on Windows?
> > > > > _______________________________________________
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> > > > > lldb-dev@cs.uiuc.edu
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> > > >
> > >
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> >


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