Using the OS atomic cmp/swp works (step over/into does not go into infinite loop):
#include <libkern/OSAtomic.h> int main(int argc, char * argv[]) { int c = 0; while(1) { if(OSAtomicCompareAndSwap32(0, 1, &c)) { break; } } printf("%d\n", c); } This means we have a fix for our use case, but i assume that others may use the intrinsic and be surprised at LLDB's behaviour. On Thu, Dec 11, 2014 at 10:38 AM, Mario Zechner <badlogicga...@gmail.com> wrote: > > Hi, > > we are running into a problem with the __sync_bool_compare_and_swap > intrinsic on ARM. Trying to step over the call to > __sync_bool_compare_and_swap will put LLDB into a sort of infinite loop. > > This is reproduceable in the latest XCode (6.1.1 (6A2008a)). Create an iOS > project with the following main function: > > int main(int argc, char * argv[]) { > int c = 0; > while(1) { > if(__sync_bool_compare_and_swap(&c, 0, 1)) { > break; > } > } > printf("%d\n", c); > } > > The intrinsic compiles down to: > > 0xb7010: dmb ish > 0xb7014: movs r0, #0x1 > 0xb7016: movs r1, #0x0 > 0xb7018: add r2, sp, #0x14 > 0xb701a: str r0, [sp, #0x10] > 0xb701c: str r1, [sp, #0xc] > 0xb701e: str r2, [sp, #0x8] > -> 0xb7020: ldr r0, [sp, #0x8] > 0xb7022: ldrex r1, [r0] > 0xb7026: ldr r2, [sp, #0xc] > 0xb7028: cmp r1, r2 > 0xb702a: str r1, [sp, #0x4] > 0xb702c: bne 0xb703a ; main + 62 at main.m:15 > 0xb702e: ldr r1, [sp, #0x10] > 0xb7030: ldr r2, [sp, #0x8] > 0xb7032: strex r0, r1, [r2] > 0xb7036: cmp r0, #0x0 > 0xb7038: bne 0xb7020 ; main + 36 at main.m:15 > 0xb703a: dmb ish > > When stepping over, LLDB will first set a breakpoint on 0xb702c: bne > 0xb703a. Next it executes a single step, moving PC to 0xb702e: ldr > r1, [sp, #0x10] as the condition is not meet. > > LLDB then sets a breakpoint on the next branch instruction at 0xb7038: > bne 0xb7020. It single steps the instruction, the condition is meet, > and we end up at 0xb7020 again. > > The code never breaks out of this loop, LLDB will continue to set the > breakpoints indefinitely. > > Any idea how to fix this? > > Thanks, > Mario >
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