BTW, I actually uploaded a patch to do this. http://reviews.llvm.org/D6805
On Mon Dec 29 2014 at 1:55:19 PM Zachary Turner <ztur...@google.com> wrote: > The LLDB homepage has the following to say about platform support: > > LLDB is known to work on the following platforms, but ports to new > platforms are welcome: > > - Mac OS X desktop user space debugging for i386 and x86-64 > - iOS simulator debugging on i386 > - iOS device debugging on ARM > - Linux local user-space debugging for i386 and x86-64 > - FreeBSD local user-space debugging for i386 and x86-64 > > Windows is not listed here. I would like to list it. What level of > functionality needs to be present, and how many tests need to pass before I > can list Windows here? Can I do it now, with the caveat that it's still > experimental? I have the test suite running (although many tests failing), > source level debugging with DWARF, breakpoints, stepping, stack traces, etc > all working with basic support, so this seems like a good time to announce > support for Windows. Obviously many things will not work, but we plan to > support this long term, so it will just be a matter of time. > > Along with an update to the supported platforms on the homepage, I plan to > add some specific Windows instructions to the build page related to Python, > required packages that need to be installed, etc. > > Additionally, I hope to follow this up with a post to the LLVM blog > announcing experimental support for live debugging on Windows along with a > very high level overview of our future plans. >
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