Greg Clayton <gclayton <at> apple.com> writes: > > The correct way to test is to use the Xcode build.
Last I checked, the XCode build didn't build lldb-mi so that was not an option. Does it now? > > On Jan 14, 2015, at 11:09 AM, Vince Harron <vharron <at> google.com> wrote: > > > > Does anyone know if it is possible to successfully run the lldb unit tests on OSX from a CMake build? We run the tests but we don't pass a framework. I've asked if that was an issue in a previous post (from d...@burble.org). No one seemed to know. I remember running dtrace on a debug session and things looked OK. We build and run the tests as follows (lines wrapped due to gmane's 80 char limit): Checkout with lldb and clang under llvm/tools. cd llvm mkdir build_ninja && cd build_ninja cmake -G Ninja .. "-DLLVM_TARGETS_TO_BUILD=ARM;X86;AArch64" -DCMAKE_CXX_FLAGS="-std=c++11 -stdlib=libc++" -DCMAKE_BUILD_TYPE=Debug ninja export BUILDDIR=`pwd` export LLDB_DEBUGSERVER_PATH=$BUILDDIR/bin/debugserver (if this debug server gives you problems use Apple’s instead : export LLDB_DEBUGSERVER_PATH=/Applications/Xcode.app /Contents/SharedFrameworks/LLDB.framework/Resources/debugserver) cd ~/llvm/tools/lldb/test ./dotest.py --executable $BUILDDIR/bin/lldb -Dawn _______________________________________________ lldb-dev mailing list lldb-dev@cs.uiuc.edu http://lists.cs.uiuc.edu/mailman/listinfo/lldb-dev