jing...@apple.com schreef op 2/18/2015 om 2:56 AM:
One good thing about the SWIG approach is that it is easy to
introduce all the niceties that make LLDB a good fit for the language
that is wrapping it (like property accessors, iterators, object
printing and the like.

Anyway, we designed LLDB so it could - in theory - be extended to
support whatever languages SWIG supported.  If you are going to do
this job right, you would also need to extend the script interpreter
from its current 1 language to many, and add ability to do breakpoint
commands, etc, in the various languages.

I'm on the fence about what to do with the .i files if we're going to
start supporting other extension languages.  They will get awfully
cluttered if we actually start using them as intended for Python
extras AND JS extras, AND...  Maybe we will want to split out the
"just copied over from the .h file" portion of the .i files, and then
have multiple language support versions?

Making C bindings so you can then turn around and wrap them in some
other language seems a rather low-fidelity way of doing the same job.
How do you then put back together all the classes you've taken apart
to make a coherent API?  I'm afraid you'd just get slowly dragged
into reproducing the work that SWIG did.  If somebody wants to do
that, then it would be better to do something clever using say that
nice C++ front-end we have lying around and generate bindings that
way.

So SWIG actually supports multiple languages on the same binding? I currently have my own C# bindings (http://pastie.org/9963898) for SWIG because I couldn't figure out how to reuse the python ones (My idea was to look into an open source VS debugger plugin that uses lldb and gets triggered from the existing llvm platform support)

--
Carlo Kok
RemObjects Software
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