Every time the process stops, I use SBFrame::GetVariables to get to variable list and display them in the "variable" window. Since variable within different scope may have same name, I want to use the address of the variable to check if they are same. For example, when the process first stop, I got a variable "a" at address 0x123. While on the next stop, I got a variable "a" at address 0x456, so I know these two "a" are different variables. If variable can also be in register, how can I know if two variables got from two stop are the same. Is there a way to get the identity of variables? PS: I know there's a function SBValue::GetID, but that seems to return different result on different stop.> Subject: Re: [lldb-dev] What's the difference between GetLocation, AddressOf and GetLoadAddress > From: gclay...@apple.com > Date: Mon, 30 Mar 2015 13:03:14 -0700 > CC: lldb-dev@cs.uiuc.edu > To: s.zim...@hotmail.com > > If your variables are both pointers, then you just get the value as unsigned: > > SBValue value1 = ...; > SBValue value2 = ...; > if (value1.GetType().IsPointerType() && value2.GetType().IsPointerType()) > { > if (value1.GetValueAsUnsigned() == value2.GetValueAsUnsigned()) > { > // Pointers are the same > } > } > > > > > On Mar 30, 2015, at 11:50 AM, Ziming Song <s.zim...@hotmail.com> wrote: > > > > I want to know if two pointer point to the same variable, so I want to get > > the location of each variable and the value of the pointer. > > In the API doc, I found three functions that seem to do the work, they are: > > > > - SBValue::GetLocation -> const char* > > - SBValue::AddressOf -> SBValue > > - SBValue::GetLoadLocation -> addr_t (uint64_t) > > > Why do you want the location? A pointer will often be in a register like > "rax". And if a pointer is on the stack, why do you want the address of the > pointer (which is what SBValue::GetLocation() would tell you)? > > So: SBValue::GetLocation() will tell you where a variable is stored. It might > be something like "rax" when it is in a register. Or some address when it is > on the stack, heap or .data section. But this is the location of the value > itself (address of the pointer). > > SBValue::AddressOf() will return a new SBValue that represents the address of > the value itself. If your variable is in a register, this will be invalid. If > you already have a pointer like a "Foo *", then calling AddressOf will return > you a value that is a "Foo **". > > If you want to know if something is loaded in memory and not in a register, > you can call SBValue::GetLoadLocation() which will only return a valid > address _if_ the value is actually in memory. If you have a pointer that is > in "rax" you will get back LLDB_INVALID_ADDRESS. > > So to sum up: if you have a SBValue that represents a pointer, you can ask > the value for its value as unsigned using SBValue::GetValueAsUnsigned() since > that will be the pointer value itself. You don't want the location (the > address of) the value. The SBValue::AddressOf() can be used on a variable > that is actually an instance of "Foo". So if you have a variable whose type > is "Foo", and a pointer to a "Foo": > > SBValue foo1 = get_instance_of_foo(); > SBValue foo2 = get_pointer_to_foo(); > > You can still check if these point to the same instance if you wanted to: > > lldb::addr_t foo1_load_location = LLDB_INVALID_ADDRESS; > lldb::addr_t foo2_load_location = LLDB_INVALID_ADDRESS; > if (foo1.GetType().IsPointerType()) > foo1_load_location = foo1.GetValueAsUnsigned(); > else > foo1_load_location = foo1.GetLoadLocation(); > > if (foo2.GetType().IsPointerType()) > foo2_load_location = foo2.GetValueAsUnsigned(); > else > foo2_load_location = foo2.GetLoadLocation(); > > if (foo1_load_location == foo2_load_location && foo2_load_location != > LLDB_INVALID_ADDRESS) > { > // Two SBValue represent the same value in memory > } > > Again you really need to understand what you are asking of the value. > > > Greg Clayton >
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