> On May 1, 2015, at 2:00 PM, Robinson, Paul > <paul_robin...@playstation.sony.com> wrote: > >> A few more things that vote for debugger tuning: >> >> - LLDB doesn't like to have DWARF that has a class A that inherits from >> class B, but only a forward declaration of class B is provided. > > Hmm do we emit that kind of thing today? In a naïve test, I'm seeing > the full description of class B.
by default for darwin, it doesn't do this. For others you must specify -fno-limit-debug-info or some flag like that. >> - LLDB wants the .apple_XXX accelerator tables, GDB wants >> .debug_pubnames/.debug_pubtypes > > Agreed. > >> So it would be great to have a "-debugger" flag that could be specified >> >> -debugger=lldb >> -debugger=gdb >> >> Not sure on the option name, but I do like the idea. > > We'll bikeshed the name later but yes, that's the plan. > Thanks, > --paulr > >> >> Greg >> >>> On May 1, 2015, at 1:06 PM, Robinson, Paul >> <paul_robin...@playstation.sony.com> wrote: >>> >>> This is basically a reboot of the previous thread titled >>> About the "debugger target" >>> except that "target" was really too strong a term for what I had >> intended >>> to use this feature for. "Debugger tuning" is more like it. You don't >>> need to have read the previous thread, I'll recap here. >>> >>> Fundamentally, Clang/LLVM uses DWARF as the specification for the >> _format_ >>> of information provided by the compiler to a variety of "consumers," >> which >>> primarily means debuggers (but not exclusively). [For a long time it >> was >>> the only format supported by LLVM. Lately, Microsoft debug info has >> started >>> appearing, but being a less widely used format, the issues that DWARF >> runs >>> into aren't a concern for that format. So "debugger tuning" is unlikely >>> to be an issue for Microsoft debug info.] >>> >>> DWARF is a permissive standard, meaning that it does not rigidly require >>> that source-language construct X must be described using the DWARF >>> construct Y. Instead, DWARF says something more like, "If you have a >>> source construct that means something like X, here's a mechanism Y that >>> you could use to describe it." While this gives compilers a lot of nice >>> flexibility, it does mean that there's a lot of wiggle room for how a >>> compiler describes something and in how a debugger interprets that >>> description. Compilers and debuggers therefore need to do a bit of >>> negotiation in determining how the debug-info "contract" will work, when >>> it comes to nitty-gritty details. DWARF itself (the standard, as well >>> as the committee that owns the standard) refuses to get involved in this >>> negotiation, referring to all that as "quality of implementation >> issues." >>> >>> It is readily apparent that different debuggers have different ideas >>> about certain DWARF features, for example whether they are useful or >>> irrelevant, or whether a certain source construct should be described >>> this way or that way. As these generally fall into the QOI realm, the >>> DWARF spec itself is no help, and it comes down to a matter of opinion >>> about whether "the debugger should just know this" or "the compiler >>> really ought to just emit it that way." >>> >>> Clang/LLVM is in the position of being a compiler that wants to support >>> several different debuggers, all of which have slightly different ideas >>> about what they want from the DWARF info for a program. Our first line >>> of defense of course is the DWARF standard itself, but as we've seen, >>> that is not a universally definitive reference. >>> >>> LLVM already emits DWARF slightly differently for different *targets*; >>> primarily Darwin, in a few cases PS4. But in at least some cases, the >>> target is just a (somewhat unreliable) proxy for which *debugger* the >>> compiler expects to be consuming the DWARF. The most instructive case >>> is the exact DWARF expression used to describe the location of a thread- >>> local variable. DWARF v3 defined an operator to find the base address >>> of the thread-local storage area; however, GDB has never learned to >>> recognize it. Therefore, for targets where we "know" GDB isn't used, >>> we can emit the standard operator; for targets where GDB *might* be >>> used, we need to emit the equivalent (non-standard) GNU operator. >>> >>> It would be semantically more meaningful to base decisions like this on >>> whether we expected the debugger to be X or Y or Z. Therefore I've >>> proposed (http://reviews.llvm.org/D8506) a "debugger tuning" option that >>> will make the reasoning behind these choices more obvious, and >> ultimately >>> give users a way to control the tuning themselves, when the platform's >>> default isn't what they want. (I'll have a follow-up patch exposing the >>> tuning option to the Clang driver.) >>> >>> So, what kinds of things should be based on the debugger tuning option? >>> Are there still things that should be based on the target platform? >>> Simplest to consider these questions together, because it is often clear >>> which criterion is important if you consider (a) the same debugger run >>> on different targets, versus (b) different debuggers running on the same >>> target. Basically, if the same debugger on different targets wants to >>> have something a certain way, that's probably a debugger-tuning thing. >>> And if different debuggers on the same target doesn't mean you should >>> change how the DWARF looks, that's likely a platform-specific thing. >>> >>> The most obvious example of a debugger-tuning consideration is the TLS >>> operator mentioned above. That's something that GDB insists on having. >>> (It turns out that the standard operator was defined in DWARF 3, so we >>> also have to emit the GNU operator if we're producing DWARF 2. Tuning >>> considerations don't trump what the standard says.) >>> >>> Another example would be .debug_pubnames and .debug_pubtypes sections. >>> Currently these default to omitted for Darwin and PS4, but included >>> everywhere else. My initial patch for "tuning" changes the PS4 platform >>> criterion to the SCE debugger predicate; quite likely the "not Darwin" >>> criterion ought to be "not LLDB" or in other words "on for GDB only." >>> And having the code actually reflect the correct semantic purpose seems >>> like an overall goodness. >>> >>> An example of a target-dependent feature might be the .debug_aranges >>> section. As it happens, we don't emit this section by default, because >>> apparently no debugger finds it useful, although there's a command-line >>> option (-gdwarf-aranges) for it. But, for PS4 we do want to emit it, >>> because we have non-debugger tools that find it useful. We haven't yet >>> done the work to make that change on llvm.org, but it's on the list. >>> I would conditionalize this on the target, not the debugger, because >>> the debugger is not why we want to generate the section. >>> >>> Okay, so I've been pretty long-winded about all this, can I possibly >>> codify it all into a reasonably succinct set of guidelines? (which >>> ought to be committed to the repo somewhere, although whether it's as >>> a lump of text in a docs webpage or a lump of commentary in some source >>> file is not clear; opinions welcome.) >>> >>> o Emit standard DWARF if possible. >>> o Omitting standard DWARF features that nobody uses is fine. >>> (example: DW_AT_sibling) >>> o Extensions are okay, but think about the circumstances where they >>> would be useful (versus just wasting space). These are probably a >>> debugger tuning decision, but might be a target-based decision. >>> (example: DW_AT_APPLE_* attributes) >>> o If some debugger can't tolerate some piece of standard DWARF, that's >>> a missing feature or a bug in the debugger. Accommodating that in >>> the compiler is a debugger tuning decision. >>> (example: DW_OP_form_tls_address not understood by GDB) >>> o If some debugger has no use for some piece of standard DWARF, and >>> it saves space to omit it, that's a debugger tuning decision. >>> (example: .debug_pubnames/.debug_pubtypes sections) >>> o If a debugger wants things a certain way regardless of the target, >>> that's probably a debugger tuning decision. >>> o If "system" software on a target (other than the debugger) wants >>> things a certain way regardless of which debugger you're using, >>> that's NOT a debugger tuning decision, but a target-based decision. >>> (example: .debug_aranges section) >>> >>> Let me know if this all seems reasonable, and especially if you have >>> a good idea where to keep the guidelines. >>> Thanks, >>> --paulr >>> >>> >>> _______________________________________________ >>> lldb-dev mailing list >>> lldb-dev@cs.uiuc.edu >>> http://lists.cs.uiuc.edu/mailman/listinfo/lldb-dev > _______________________________________________ lldb-dev mailing list lldb-dev@cs.uiuc.edu http://lists.cs.uiuc.edu/mailman/listinfo/lldb-dev