We should implement a timeout of say 5 seconds (since this is a locally spawned 
lldb-server) and also watch for the spawned lldb-server process to be reaped. 
If the lldb-server gets reaped we need to cancel. Don't do any fancy thread 
canceling (no pthread_cancel or anything like that) if you do fix this, just 
have something locally connect to the socket and allow the accept thread to 
exit normally.


> On Jun 17, 2015, at 11:32 AM, Ted Woodward <ted.woodw...@codeaurora.org> 
> wrote:
> 
>  
> With reverse-connect, lldb gets a port from the OS, spawns a listen thread 
> using the port, and launches lldb-server/debugserver, telling it to connect 
> back to lldb. lldb with then join with the listen thread. The listen thread 
> calls accept() to wait for the server to connect back to it.
>  
> On Linux (and possibly other OSes), if lldb-server dies or quits before 
> connecting, lldb will hang. It sits waiting for accept() to return, but it 
> never will.
>  
> If the child dies, the listen thread should be killed, and an error returned 
> to the user.
>  
>  
> This is easily seen on Linux. Simply point to an alternate debugserver. Set 
> LLDB_DEBUGSERVER_PATH to something else, say /bin/ls. This will finish and 
> never connect back to lldb.
>  
> -> setenv LLDB_DEBUGSERVER_PATH /bin/ls
> ->bin/lldb /bin/ls
> (lldb) target create "/bin/ls"
> Current executable set to '/bin/ls' (x86_64).
> (lldb) r
>  
> <hang>
>  
> --
> Qualcomm Innovation Center, Inc.
> The Qualcomm Innovation Center, Inc. is a member of Code Aurora Forum, a 
> Linux Foundation Collaborative Project
>  
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