================
@@ -0,0 +1,20 @@
+// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.0-compute -x hlsl -emit-llvm 
-disable-llvm-passes -o - %s | FileCheck %s
----------------
bogner wrote:

That's a fair point. I went ahead and changed the triple to specify a pixel 
shader to avoid any confusion / future validation issues

https://github.com/llvm/llvm-project/pull/74897
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