================ @@ -497,3 +497,49 @@ signature and passed to the shader without requiring a constant buffer resource: #. **Num32BitValues**: The number of 32-bit values included in this constant buffer. Root constants provide a fast way to pass small amounts of data directly to the shader without the overhead of creating and binding a constant buffer resource. + +Root Descriptor +~~~~~~~~~~~~~~~ + +Root descriptors provide a direct mechanism for binding individual resources to shader stages in the Direct3D 12 +rendering pipeline. They represent a critical interface for efficient resource management, allowing applications +to specify how shader stages access specific GPU resources. ---------------- inbelic wrote:
Imo, this strays away from the `what and how` tone throughout this document and into `why`. I think the previous pr did a good job of keeping that tone, which I presume is what we would like. https://github.com/llvm/llvm-project/pull/129759 _______________________________________________ llvm-branch-commits mailing list llvm-branch-commits@lists.llvm.org https://lists.llvm.org/cgi-bin/mailman/listinfo/llvm-branch-commits