================
@@ -73,24 +75,50 @@ struct ShaderHash {
   std::vector<llvm::yaml::Hex8> Digest;
 };
 
-#define ROOT_ELEMENT_FLAG(Num, Val) bool Val = false;
-
 struct RootConstantsYaml {
   uint32_t ShaderRegister;
   uint32_t RegisterSpace;
   uint32_t Num32BitValues;
 };
 
+#define ROOT_DESCRIPTOR_FLAG(Num, Val) bool Val = false;
+struct RootDescriptorYaml {
+  RootDescriptorYaml() = default;
+
+  uint32_t ShaderRegister;
+  uint32_t RegisterSpace;
+
+  uint32_t getEncodedFlags();
+
+#include "llvm/BinaryFormat/DXContainerConstants.def"
+};
+
 struct RootParameterYamlDesc {
   uint32_t Type;
   uint32_t Visibility;
   uint32_t Offset;
+  RootParameterYamlDesc(){};
----------------
joaosaffran wrote:

This constructor is still required, since struct is used with a `SmallVector`, 
open to discuss better patterns to handle this though.

https://github.com/llvm/llvm-project/pull/136732
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