Pierre-vh wrote: > You can equivalently just directly set the bit in the MMO
Do you mean set the bit on all load/stores to alloca pointers ? I made this PR with the assumption that doing the above was unsafe. Can we assume all allocas are only written to/read by a single-thread, even if the pointer escapes ? Can't we share it with other threads if globally addressable scratch is used? https://github.com/llvm/llvm-project/pull/179415 _______________________________________________ llvm-branch-commits mailing list [email protected] https://lists.llvm.org/cgi-bin/mailman/listinfo/llvm-branch-commits
