================
@@ -22,15 +22,19 @@ using namespace ompx;
namespace {
-void gpu_regular_warp_reduce(void *reduce_data, ShuffleReductFnTy shflFct) {
+[[clang::always_inline]]
+static void gpu_regular_warp_reduce(void *reduce_data,
----------------
jhuber6 wrote:
It's in the style guide, supposedly it makes the linkage more obvious compared
to a big namespace. And, I generally do think that needing to add always inline
represents a problem with our codegen or inliner heuristics.
https://github.com/llvm/llvm-project/pull/196061
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