https://bugs.llvm.org/show_bug.cgi?id=42028
Bug ID: 42028
Summary: Metal Crash
Product: new-bugs
Version: unspecified
Hardware: Macintosh
OS: MacOS X
Status: NEW
Severity: enhancement
Priority: P
Component: new bugs
Assignee: [email protected]
Reporter: [email protected]
CC: [email protected], [email protected]
Created attachment 22020
--> https://bugs.llvm.org/attachment.cgi?id=22020&action=edit
Crash backtrace
Compile the Code and metal compiler crash
#include <metal_stdlib>
using namespace metal;
struct VertexOutput
{
float4 gl_Position [[position]];
};
struct VertexContext
{
constant float4x4& projection;
constant float3& position;
union
{
VertexOutput out;
struct
{
float4 gl_Position;
};
};
VertexOutput main()
{
out.gl_Position = float4(position, 1.0);
return out;
}
};
vertex VertexOutput vertexShader(constant float4x4& projection [[buffer(0)]],
constant float3& position [[buffer(1)]])
{
auto b = VertexContext
{
.position = position,
.projection = projection,
}.main();
VertexOutput d = b;
return d;
}
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