Issue 184484
Summary [Matrix] Implement matrix support for the `ldexp` HLSL Function
Labels HLSL, bot:HLSL
Assignees
Reporter kmpeng
    > Note: This issue tracks matrix support for `ldexp`. The original implementation issue is [here](https://github.com/llvm/llvm-project/issues/99133).  

Matrix requirements:
- [ ] https://github.com/llvm/wg-hlsl/issues/387  


## HLSL:

Returns the result of multiplying the specified value by two, raised to the power of the specified exponent.



| *ret* ldexp(*x*, *exp*) |
|-------------------------|



 

This function uses the following formula: *x* \* 2<sup>exp</sup>

## Parameters



| Item | Description |
|--------------------------------------------------------------|-------------------------------------------|
| <span id="x"></span><span id="X"></span>*x*<br/>       | \[in\] The specified value.<br/>    |
| <span id="exp"></span><span id="EXP"></span>*exp*<br/> | \[in\] The specified exponent.<br/> |



 

## Return Value

The result of multiplying the *x* parameter by two, raised to the power of the *exp* parameter.

## Type Description



| Name  | [**Template Type**](https://github.com/MicrosoftDocs/win32/blob/docs/desktop-src//direct3dhlsl/dx-graphics-hlsl-intrinsic-functions.md) | [**Component Type**](https://github.com/MicrosoftDocs/win32/blob/docs/desktop-src//direct3dhlsl/dx-graphics-hlsl-intrinsic-functions.md) | Size |
|-------|----------------------------------------------------------------------------------------------------------------|----------------------------------------------------------------|--------------------------------|
| *x*   | [**scalar**](https://github.com/MicrosoftDocs/win32/blob/docs/desktop-src//direct3dhlsl/dx-graphics-hlsl-intrinsic-functions.md), **vector**, or **matrix** | [**float**](https://github.com/MicrosoftDocs/win32/blob/docs/desktop-src/WinProg/windows-data-types.md) | any                            |
| *exp* | same as input *x* | [**float**](https://github.com/MicrosoftDocs/win32/blob/docs/desktop-src/WinProg/windows-data-types.md) | same dimension(s) as input *x* |
| *ret* | same as input *x* | [**float**](https://github.com/MicrosoftDocs/win32/blob/docs/desktop-src/WinProg/windows-data-types.md) | same dimension(s) as input *x* |



 

## Minimum Shader Model

This function is supported in the following shader models.



| Shader Model | Supported |
|------------------------------------------------------------------------------------|---------------------|
| [Shader Model 2 (DirectX HLSL)](https://github.com/MicrosoftDocs/win32/blob/docs/desktop-src//direct3dhlsl/dx-graphics-hlsl-sm2.md) and higher shader models | yes                 |
| [Shader Model 1 (DirectX HLSL)](https://github.com/MicrosoftDocs/win32/blob/docs/desktop-src//direct3dhlsl/dx-graphics-hlsl-sm1.md) | yes (vs\_1\_1 only) |



 

## Requirements



| Requirement | Value |
|-------------------|--------------------------------------------------------------------------------------------|
| Header<br/> | <dl> <dt>Corecrt\_math.h</dt> </dl> |



## See also

<dl> <dt>

[**Intrinsic Functions (DirectX HLSL)**](https://github.com/MicrosoftDocs/win32/blob/docs/desktop-src//direct3dhlsl/dx-graphics-hlsl-intrinsic-functions.md)
</dt> </dl>
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