Issue 184522
Summary [Matrix] Implement matrix support for the `trunc` HLSL Function
Labels HLSL, bot:HLSL
Assignees
Reporter kmpeng
    Matrix requirements:
- [ ] https://github.com/llvm/wg-hlsl/issues/387  


## HLSL:
Truncates a floating-point value to the integer component.






 

## Parameters



| Item | Description |
|--------------------------------------------------------|----------------------------------------|
| <span id="x"></span><span id="X"></span>*x*<br/> | \[in\] The specified input.<br/> |



 

## Return Value

The input value truncated to an integer component.

## Remarks

This function truncates a floating-point value to the integer component. Given a floating-point value of 1.6, the trunc function would return 1.0, whereas the [**round (DirectX HLSL)**](https://github.com/MicrosoftDocs/win32/blob/docs/desktop-src/direct3dhlsl/dx-graphics-hlsl-round.md) function would return 2.0.

## Type Description



| Name | [**Template Type**](https://github.com/MicrosoftDocs/win32/blob/docs/desktop-src/direct3dhlsl/dx-graphics-hlsl-intrinsic-functions.md) | [**Component Type**](https://github.com/MicrosoftDocs/win32/blob/docs/desktop-src/direct3dhlsl/dx-graphics-hlsl-intrinsic-functions.md) | Size |
|------|----------------------------------------------------------------------------------------------------------------|----------------------------------------------------------------|------------------------------|
| *x*  | [**scalar**](https://github.com/MicrosoftDocs/win32/blob/docs/desktop-src/direct3dhlsl/dx-graphics-hlsl-intrinsic-functions.md), **vector**, or **matrix** | [**float**](https://github.com/MicrosoftDocs/win32/blob/docs/desktop-src/WinProg/windows-data-types.md) | any                          |
| ret  | Same type as input x | [**float**](https://github.com/MicrosoftDocs/win32/blob/docs/desktop-src/WinProg/windows-data-types.md) | Same dimension(s) as input x |



 

## Minimum Shader Model

This function is supported in the following shader models.



| Shader Model | Supported |
|------------------------------------------------------------------------------------|-----------|
| [Shader Model 1 (DirectX HLSL)](https://github.com/MicrosoftDocs/win32/blob/docs/desktop-src/direct3dhlsl/dx-graphics-hlsl-sm1.md) and higher shader models | yes       |



 

## Requirements



| Requirement | Value |
|-------------------|--------------------------------------------------------------------------------------------|
| Header<br/> | <dl> <dt>Corecrt\_math.h</dt> </dl> |



## See also

<dl> <dt>

[**Intrinsic Functions (DirectX HLSL)**](https://github.com/MicrosoftDocs/win32/blob/docs/desktop-src/direct3dhlsl/dx-graphics-hlsl-intrinsic-functions.md)
</dt> </dl>
_______________________________________________
llvm-bugs mailing list
[email protected]
https://lists.llvm.org/cgi-bin/mailman/listinfo/llvm-bugs

Reply via email to