He has just mentioned to me and others on irc there has been some bit rot
to unison but nothing that cannot be fixed. as it has gone untouched for
the last two years.
Paul i would like to offer my services with QA and testing. and I am sure
alot of other users here would like to do the same.
On Wed, Jan 15, 2014 at 11:28 PM, Tobiasz Karoń <unf...@gmail.com> wrote:
> Paul, thank you so much for this update - it's heartwarming.
>
> I'll stay out of your way and focus on graphics and other matters, but I
> so much would like to help integrating Unison core quickly. I'm no good as
> a programmer though.
>
> Be unstoppable!
> On 15 Jan 2014 18:12, "Paul Giblock" <drfa...@gmail.com> wrote:
>
>> If people are interested in working on UI code and they are not up for
>> work on the DSP core, then I fully support the decision to keep working on
>> UI changes. I do not want to disturb any momentum in order to work on a
>> major change which may turn to vaporware anyway. There is still a lot to
>> benefit from UI changes now. For example, most of the Qt code dealing with
>> widget hierarchies, sig/slot interconnections, and custom widget painting
>> can stay intact. The major issue in LMMS regarding realtime safety is the
>> close coupling of the GUI and DSP. There is even too much coupling between
>> DSP elements. Consider the Song class, almost everything references
>> "global" data stored in it.
>>
>> That being said, if *anyone* here is interested in some systems
>> programming then I have quite the chore for them ;-). I have an
>> architecture in mind (and slightly documented in
>> https://github.com/pgiblox/unison/tree/master/docs that will give us a
>> huge number of benefits. Some of the benefits include:
>> - A realtime safe, multithreaded DSP engine. This thing lets you add
>> "plugins" which are just simple DSP modules. The programmer can connect the
>> "ports" of these modules together ad-hoc. The engine handles all routing of
>> audio/midi/control between the modules and dynamically schedules the
>> processing across multiple cores using a work-stealing algorithm.
>> Therefore, a component such as a mixer-line or instrument-scaffolding are
>> implemented by just adding and connecting DSP plugins. There is nothing
>> imperative here.
>> - Everything from mixer buses, sends, and controller/automation
>> interconnection becomes vastly simplified as the engine takes care of data
>> dependencies and such
>> - For example, a project has a concept of component such as a mixer line.
>> The mixer line is implemented by means of telling the engine: "Hey, add a
>> panner and gain, wire them together, and expose the input and output
>> channels to the project". If a user adds an effect to the mixer's FX list,
>> then it tells the engine to wire the new plugin between the component's
>> inputs and the panner plugin.
>> - This message-based protocol allows for the DSP processing graph to be
>> recompiled in a realtime safe fashion. It relieves components from dealing
>> with these concerns, and it provides separation of logical (song/project)
>> concerns and those dealing with processing the project. This can also allow
>> for the DSP to run out-of-process from the frontend (think: resiliency
>> against plugin failures and a frontend client on a mobile device which
>> controls DSP running on a beefier computer)
>>
>> The bulk of the work above is already complete. The big task is taking
>> LMMS elements and implementing them in terms of components.
>>
>> Another thing that really bothered me about LMMS is that the projects are
>> huge monolithic beasts. Therefore, I have additional thoughts regarding
>> next-genreation project files, resource management, and a "proper"
>> extension system. Essentially, projects are just containers, and extensions
>> determine what is stored into the project.
>>
>> If anyone is interested in helping, then I will be happy to produce a
>> formal report including my findings, design goals, requirements, and work
>> since completed.
>>
>> -- Paul
>>
>>
>> On Wed, Jan 15, 2014 at 11:43 AM, Tobiasz Karoń <unf...@gmail.com> wrote:
>>
>>> If waiting longer with replacing the core means it will cost more work
>>> later and rewriting code you've just wrote, it'd be best to do it ASAP.
>>> On 15 Jan 2014 17:29, "Vesa" <dii....@nbl.fi> wrote:
>>>
>>>> On 01/15/2014 06:00 PM, Jonathan Aquilina wrote:
>>>> > Would you guys be willing to step back from other work such as UI
>>>> work to
>>>> > contribute to this endeavour?
>>>>
>>>> I don't think I'd be much use in it, I'd rather continue doing the UI
>>>> work where I actually have a chance of doing something useful.
>>>>
>>>> I also don't think it'd be a good idea right now to start porting in a
>>>> new engine if it means we have to put everything else on hold.
>>>>
>>>>
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--
Jonathan Aquilina
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